Stellaris
NoSkullOnlyNumber
Коментарів: 18
Aeryn  [автор] 8 квіт. о 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 квіт. о 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [автор] 15 серп. 2024 о 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 серп. 2024 о 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [автор] 3 серп. 2024 о 0:57 
No
ToeJam and Hurl 2 серп. 2024 о 7:45 
Can I have skull and number?
Aeryn  [автор] 17 лип. 2024 о 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 лип. 2024 о 20:25 
is it client or server side?
FrazierFr 3 лип. 2024 о 10:35 
Big mod(:
Aeryn  [автор] 10 черв. 2024 о 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 черв. 2024 о 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 черв. 2024 о 5:36 
now we need no number only skull
Aeryn  [автор] 7 черв. 2024 о 12:51 
@Justin it works on the newest version
Anton Levey 6 черв. 2024 о 18:34 
any chance you can update this to the newest version
The Green One 5 черв. 2024 о 13:53 
this is fantastic, good job
Vexa 4 черв. 2024 о 19:31 
hell ya man
kojak 1 черв. 2024 о 10:13 
must have mod
Markus 31 трав. 2024 о 8:30 
Neat!