Stellaris
NoSkullOnlyNumber
18 коментара
Aeryn  [автор] 8 апр. в 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 апр. в 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [автор] 15 авг. 2024 в 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 авг. 2024 в 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [автор] 3 авг. 2024 в 0:57 
No
ToeJam and Hurl 2 авг. 2024 в 7:45 
Can I have skull and number?
Aeryn  [автор] 17 юли 2024 в 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 юли 2024 в 20:25 
is it client or server side?
FrazierFr 3 юли 2024 в 10:35 
Big mod(:
Aeryn  [автор] 10 юни 2024 в 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 юни 2024 в 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 юни 2024 в 5:36 
now we need no number only skull
Aeryn  [автор] 7 юни 2024 в 12:51 
@Justin it works on the newest version
Anton Levey 6 юни 2024 в 18:34 
any chance you can update this to the newest version
The Green One 5 юни 2024 в 13:53 
this is fantastic, good job
Vexa 4 юни 2024 в 19:31 
hell ya man
kojak 1 юни 2024 в 10:13 
must have mod
Markus 31 май 2024 в 8:30 
Neat!