Stellaris
NoSkullOnlyNumber
Komentarzy: 18
Aeryn  [autor] 8 kwietnia o 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 kwietnia o 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [autor] 15 sierpnia 2024 o 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 sierpnia 2024 o 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [autor] 3 sierpnia 2024 o 0:57 
No
ToeJam and Hurl 2 sierpnia 2024 o 7:45 
Can I have skull and number?
Aeryn  [autor] 17 lipca 2024 o 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 lipca 2024 o 20:25 
is it client or server side?
FrazierFr 3 lipca 2024 o 10:35 
Big mod(:
Aeryn  [autor] 10 czerwca 2024 o 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 czerwca 2024 o 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 czerwca 2024 o 5:36 
now we need no number only skull
Aeryn  [autor] 7 czerwca 2024 o 12:51 
@Justin it works on the newest version
Anton Levey 6 czerwca 2024 o 18:34 
any chance you can update this to the newest version
The Green One 5 czerwca 2024 o 13:53 
this is fantastic, good job
Vexa 4 czerwca 2024 o 19:31 
hell ya man
kojak 1 czerwca 2024 o 10:13 
must have mod
Markus 31 maja 2024 o 8:30 
Neat!