Stellaris
NoSkullOnlyNumber
18 σχόλια
Aeryn  [Δημιουργός] 8 Απρ, 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 Απρ, 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [Δημιουργός] 15 Αυγ 2024, 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 Αυγ 2024, 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [Δημιουργός] 3 Αυγ 2024, 0:57 
No
ToeJam and Hurl 2 Αυγ 2024, 7:45 
Can I have skull and number?
Aeryn  [Δημιουργός] 17 Ιουλ 2024, 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 Ιουλ 2024, 20:25 
is it client or server side?
FrazierFr 3 Ιουλ 2024, 10:35 
Big mod(:
Aeryn  [Δημιουργός] 10 Ιουν 2024, 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 Ιουν 2024, 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 Ιουν 2024, 5:36 
now we need no number only skull
Aeryn  [Δημιουργός] 7 Ιουν 2024, 12:51 
@Justin it works on the newest version
Anton Levey 6 Ιουν 2024, 18:34 
any chance you can update this to the newest version
The Green One 5 Ιουν 2024, 13:53 
this is fantastic, good job
Vexa 4 Ιουν 2024, 19:31 
hell ya man
kojak 1 Ιουν 2024, 10:13 
must have mod
Markus 31 Μαϊ 2024, 8:30 
Neat!