Stellaris
NoSkullOnlyNumber
18 Yorum
Aeryn  [yaratıcı] 8 Nis @ 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 Nis @ 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [yaratıcı] 15 Ağu 2024 @ 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 Ağu 2024 @ 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [yaratıcı] 3 Ağu 2024 @ 0:57 
No
ToeJam and Hurl 2 Ağu 2024 @ 7:45 
Can I have skull and number?
Aeryn  [yaratıcı] 17 Tem 2024 @ 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 Tem 2024 @ 20:25 
is it client or server side?
FrazierFr 3 Tem 2024 @ 10:35 
Big mod(:
Aeryn  [yaratıcı] 10 Haz 2024 @ 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 Haz 2024 @ 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 Haz 2024 @ 5:36 
now we need no number only skull
Aeryn  [yaratıcı] 7 Haz 2024 @ 12:51 
@Justin it works on the newest version
Anton Levey 6 Haz 2024 @ 18:34 
any chance you can update this to the newest version
The Green One 5 Haz 2024 @ 13:53 
this is fantastic, good job
Vexa 4 Haz 2024 @ 19:31 
hell ya man
kojak 1 Haz 2024 @ 10:13 
must have mod
Markus 31 May 2024 @ 8:30 
Neat!