Stellaris
NoSkullOnlyNumber
18 commenti
Aeryn  [autore] 8 apr, ore 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 apr, ore 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [autore] 15 ago 2024, ore 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 ago 2024, ore 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [autore] 3 ago 2024, ore 0:57 
No
ToeJam and Hurl 2 ago 2024, ore 7:45 
Can I have skull and number?
Aeryn  [autore] 17 lug 2024, ore 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 lug 2024, ore 20:25 
is it client or server side?
FrazierFr 3 lug 2024, ore 10:35 
Big mod(:
Aeryn  [autore] 10 giu 2024, ore 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 giu 2024, ore 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 giu 2024, ore 5:36 
now we need no number only skull
Aeryn  [autore] 7 giu 2024, ore 12:51 
@Justin it works on the newest version
Anton Levey 6 giu 2024, ore 18:34 
any chance you can update this to the newest version
The Green One 5 giu 2024, ore 13:53 
this is fantastic, good job
Vexa 4 giu 2024, ore 19:31 
hell ya man
kojak 1 giu 2024, ore 10:13 
must have mod
Markus 31 mag 2024, ore 8:30 
Neat!