Stellaris

Stellaris

NoSkullOnlyNumber
Počet komentářů: 18
Aeryn  [autor] 8. dub. v 3.32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4. dub. v 10.32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [autor] 15. srp. 2024 v 4.51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14. srp. 2024 v 18.25 
any plans (or possibility) to fix that command limit?
Aeryn  [autor] 3. srp. 2024 v 0.57 
No
ToeJam and Hurl 2. srp. 2024 v 7.45 
Can I have skull and number?
Aeryn  [autor] 17. čvc. 2024 v 7.37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16. čvc. 2024 v 20.25 
is it client or server side?
FrazierFr 3. čvc. 2024 v 10.35 
Big mod(:
Aeryn  [autor] 10. čvn. 2024 v 8.50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9. čvn. 2024 v 14.40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9. čvn. 2024 v 5.36 
now we need no number only skull
Aeryn  [autor] 7. čvn. 2024 v 12.51 
@Justin it works on the newest version
Anton Levey 6. čvn. 2024 v 18.34 
any chance you can update this to the newest version
The Green One 5. čvn. 2024 v 13.53 
this is fantastic, good job
Vexa 4. čvn. 2024 v 19.31 
hell ya man
kojak 1. čvn. 2024 v 10.13 
must have mod
Markus 31. kvě. 2024 v 8.30 
Neat!