Stellaris
NoSkullOnlyNumber
18 commentaires
Aeryn  [créateur] 8 avr. à 3h32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4 avr. à 10h32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [créateur] 15 aout 2024 à 4h51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14 aout 2024 à 18h25 
any plans (or possibility) to fix that command limit?
Aeryn  [créateur] 3 aout 2024 à 0h57 
No
ToeJam and Hurl 2 aout 2024 à 7h45 
Can I have skull and number?
Aeryn  [créateur] 17 juil. 2024 à 7h37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16 juil. 2024 à 20h25 
is it client or server side?
FrazierFr 3 juil. 2024 à 10h35 
Big mod(:
Aeryn  [créateur] 10 juin 2024 à 8h50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9 juin 2024 à 14h40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9 juin 2024 à 5h36 
now we need no number only skull
Aeryn  [créateur] 7 juin 2024 à 12h51 
@Justin it works on the newest version
Anton Levey 6 juin 2024 à 18h34 
any chance you can update this to the newest version
The Green One 5 juin 2024 à 13h53 
this is fantastic, good job
Vexa 4 juin 2024 à 19h31 
hell ya man
kojak 1 juin 2024 à 10h13 
must have mod
Markus 31 mai 2024 à 8h30 
Neat!