Stellaris

Stellaris

NoSkullOnlyNumber
18 Kommentare
Aeryn  [Autor] 8. Apr. um 3:32 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 4. Apr. um 10:32 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [Autor] 15. Aug. 2024 um 4:51 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 14. Aug. 2024 um 18:25 
any plans (or possibility) to fix that command limit?
Aeryn  [Autor] 3. Aug. 2024 um 0:57 
No
ToeJam and Hurl 2. Aug. 2024 um 7:45 
Can I have skull and number?
Aeryn  [Autor] 17. Juli 2024 um 7:37 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 16. Juli 2024 um 20:25 
is it client or server side?
FrazierFr 3. Juli 2024 um 10:35 
Big mod(:
Aeryn  [Autor] 10. Juni 2024 um 8:50 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...
Zomifi 9. Juni 2024 um 14:40 
I've noticed that this mod causes certain fleets on garrison (like the Contigency fleets guarding their worlds, or the marauder system ships of the Great Khan) to go on the offensive. Is there any chance you can fix this?
kirb 9. Juni 2024 um 5:36 
now we need no number only skull
Aeryn  [Autor] 7. Juni 2024 um 12:51 
@Justin it works on the newest version
Anton Levey 6. Juni 2024 um 18:34 
any chance you can update this to the newest version
The Green One 5. Juni 2024 um 13:53 
this is fantastic, good job
Vexa 4. Juni 2024 um 19:31 
hell ya man
kojak 1. Juni 2024 um 10:13 
must have mod
Markus 31. Mai 2024 um 8:30 
Neat!