XCOM 2
Three Tier Weapons
Показані результати 1–10 із 10
Оновлено: 29 черв. 2016 о 20:04

Оновлено: 29 черв. 2016 о 20:00

Added code lines for potential Long War compatibility.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}

Оновлено: 15 трав. 2016 о 4:15

Fix for some of the starting weapons not being infinite.

Оновлено: 30 берез. 2016 о 23:49

Fixed Scramgun (SMG) Mk2 and Mk3 icons

Fixed Psiamp MK1s not showing up and Alien Psiamp Mk2/Mk3 upgrades.

Оновлено: 26 берез. 2016 о 11:46

Added LongWar SMGs to the three tier scheme. Project "requires" the longwar pack for visuals. If you do not have it installed, your soldiers will hold invisible weapons. There is a separate INI in the config folder for changing things like movement bonus, detection range, and aim tables.

Оновлено: 25 берез. 2016 о 13:06

- Fixed Mk2 --> Mk3 Conventional Assault Rifle upgrade

Оновлено: 25 берез. 2016 о 1:36

- Fixed upgrade from Mk2 - Mk3 Conventional Cannon
- Fixed issue with multiple aim/overwatch. Fix is not retroactive to weapons that have already been personalized.

Оновлено: 24 берез. 2016 о 23:25

Fixed Magnetic Repeater and Trigger upgrades to display properly. No more IMG errors.

Оновлено: 19 берез. 2016 о 18:00

Оновлено: 19 берез. 2016 о 17:57