XCOM 2
Three Tier Weapons
Показване на 1 — 10 от 10 постъпления
Обновление: 29 юни 2016 в 20:04

Обновление: 29 юни 2016 в 20:00

Added code lines for potential Long War compatibility.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}

Обновление: 15 май 2016 в 4:15

Fix for some of the starting weapons not being infinite.

Обновление: 30 март 2016 в 23:49

Fixed Scramgun (SMG) Mk2 and Mk3 icons

Fixed Psiamp MK1s not showing up and Alien Psiamp Mk2/Mk3 upgrades.

Обновление: 26 март 2016 в 11:46

Added LongWar SMGs to the three tier scheme. Project "requires" the longwar pack for visuals. If you do not have it installed, your soldiers will hold invisible weapons. There is a separate INI in the config folder for changing things like movement bonus, detection range, and aim tables.

Обновление: 25 март 2016 в 13:06

- Fixed Mk2 --> Mk3 Conventional Assault Rifle upgrade

Обновление: 25 март 2016 в 1:36

- Fixed upgrade from Mk2 - Mk3 Conventional Cannon
- Fixed issue with multiple aim/overwatch. Fix is not retroactive to weapons that have already been personalized.

Обновление: 24 март 2016 в 23:25

Fixed Magnetic Repeater and Trigger upgrades to display properly. No more IMG errors.

Обновление: 19 март 2016 в 18:00

Обновление: 19 март 2016 в 17:57