XCOM 2
Three Tier Weapons
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Actualización: 29 JUN 2016 a las 8:04 p. m.

Actualización: 29 JUN 2016 a las 8:00 p. m.

Added code lines for potential Long War compatibility.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}

Actualización: 15 MAY 2016 a las 4:15 a. m.

Fix for some of the starting weapons not being infinite.

Actualización: 30 MAR 2016 a las 11:49 p. m.

Fixed Scramgun (SMG) Mk2 and Mk3 icons

Fixed Psiamp MK1s not showing up and Alien Psiamp Mk2/Mk3 upgrades.

Actualización: 26 MAR 2016 a las 11:46 a. m.

Added LongWar SMGs to the three tier scheme. Project "requires" the longwar pack for visuals. If you do not have it installed, your soldiers will hold invisible weapons. There is a separate INI in the config folder for changing things like movement bonus, detection range, and aim tables.

Actualización: 25 MAR 2016 a las 1:06 p. m.

- Fixed Mk2 --> Mk3 Conventional Assault Rifle upgrade

Actualización: 25 MAR 2016 a las 1:36 a. m.

- Fixed upgrade from Mk2 - Mk3 Conventional Cannon
- Fixed issue with multiple aim/overwatch. Fix is not retroactive to weapons that have already been personalized.

Actualización: 24 MAR 2016 a las 11:25 p. m.

Fixed Magnetic Repeater and Trigger upgrades to display properly. No more IMG errors.

Actualización: 19 MAR 2016 a las 6:00 p. m.

Actualización: 19 MAR 2016 a las 5:57 p. m.