Stellaris
~ StarNet AI
กำลังแสดง 551-560 จาก 591 รายการ
< 1 ... 54  55  56  57  58 ... 60 >
อัปเดต: 14 พ.ค. 2019 @ 2: 17pm

Improved rushing behavior.

อัปเดต: 13 พ.ค. 2019 @ 10: 49am

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

อัปเดต: 13 พ.ค. 2019 @ 7: 08am

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

อัปเดต: 12 พ.ค. 2019 @ 3: 43pm

Initial Upload

อัปเดต: 10 พ.ค. 2019 @ 8: 00pm

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

อัปเดต: 9 พ.ค. 2019 @ 12: 48pm

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

อัปเดต: 9 พ.ค. 2019 @ 5: 49am

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

อัปเดต: 8 พ.ค. 2019 @ 6: 55am

Initial Upload

อัปเดต: 7 พ.ค. 2019 @ 11: 26am

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

อัปเดต: 7 พ.ค. 2019 @ 8: 17am

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.