Stellaris
~ StarNet AI
591件中 551-560 を表示
< 1 ... 54  55  56  57  58 ... 60 >
更新: 2019年5月14日 @ 14時17分

Improved rushing behavior.

更新: 2019年5月13日 @ 10時49分

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

更新: 2019年5月13日 @ 7時08分

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

更新: 2019年5月12日 @ 15時43分

Initial Upload

更新: 2019年5月10日 @ 20時00分

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

更新: 2019年5月9日 @ 12時48分

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

更新: 2019年5月9日 @ 5時49分

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

更新: 2019年5月8日 @ 6時55分

Initial Upload

更新: 2019年5月7日 @ 11時26分

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

更新: 2019年5月7日 @ 8時17分

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.