Stellaris

Stellaris

~ StarNet AI
Viser 551–560 av 591 bidrag
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Oppdatering: 14. mai 2019 @ 14.17

Improved rushing behavior.

Oppdatering: 13. mai 2019 @ 10.49

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

Oppdatering: 13. mai 2019 @ 7.08

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

Oppdatering: 12. mai 2019 @ 15.43

Initial Upload

Oppdatering: 10. mai 2019 @ 20.00

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

Oppdatering: 9. mai 2019 @ 12.48

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

Oppdatering: 9. mai 2019 @ 5.49

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

Oppdatering: 8. mai 2019 @ 6.55

Initial Upload

Oppdatering: 7. mai 2019 @ 11.26

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

Oppdatering: 7. mai 2019 @ 8.17

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.