Stellaris
~ StarNet AI
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Aggiornamento: 14 mag 2019, 14:17

Improved rushing behavior.

Aggiornamento: 13 mag 2019, 10:49

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

Aggiornamento: 13 mag 2019, 7:08

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

Aggiornamento: 12 mag 2019, 15:43

Initial Upload

Aggiornamento: 10 mag 2019, 20:00

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

Aggiornamento: 9 mag 2019, 12:48

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

Aggiornamento: 9 mag 2019, 5:49

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

Aggiornamento: 8 mag 2019, 6:55

Initial Upload

Aggiornamento: 7 mag 2019, 11:26

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

Aggiornamento: 7 mag 2019, 8:17

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.