Stellaris
~ StarNet AI
กำลังแสดง 571-580 จาก 591 รายการ
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อัปเดต: 28 เม.ย. 2019 @ 5: 48am

AI will now prepare for arcology project before picking the perk. Also improved management of the ecumenopolis itself and changed lategame logic a bit to make it stronger.

อัปเดต: 27 เม.ย. 2019 @ 3: 30am

Fixed some lategame inefficiencies (advanced resource management, weird desire to use L-size battleships instead of XL-sized)

อัปเดต: 26 เม.ย. 2019 @ 10: 13pm

Fixed AI not building ecumenopolis properly.

Fixed AI not building fleet between the time it has cruisers and launchers.

อัปเดต: 26 เม.ย. 2019 @ 2: 23pm

Fixed a bug where one of the fleet-assisting events made fleets follow starbase instead of doomstacking.

Optimised few economy constant via testruns.

อัปเดต: 25 เม.ย. 2019 @ 3: 50am

Improved ship layouts a bit, AI will now prefer M weapons until they get good tracking.

Fixed a bug which caused AI not to hire admirals. Made AI more likely to doomstack.

Small changes to economy, now there is additional level ("terrible"), helps manage crises and ensign performance.

อัปเดต: 24 เม.ย. 2019 @ 8: 05am

Fixed few issues which caused AI to be too passive around 2280.

Minor changes for weapon choices and military spending.

อัปเดต: 24 เม.ย. 2019 @ 8: 03am

Initial Upload

อัปเดต: 23 เม.ย. 2019 @ 7: 21am

Fixed too large threat generation of conquered starbases. Also increased distance modifier for threat generation. These changes intend to prevent the "Galactic Coalition" emerging after just one empire killed the other. Eventually coalitions will still appear (and it's fine) but they should be more local in nature.

Fixed overprioritisation of assimilators and servitors on food (they still a bit overbuild it but nowhere near the old levels).

Ai will now switch to science much more quickly once their alloy start stockpiling.

Tuned a bit the chance of AIs to surrender/status quo. The system still is somewhat sporadic but there should be much smaller amount of "eternal wars".

อัปเดต: 22 เม.ย. 2019 @ 1: 07pm

Made AI a bit more likely to end wars to prevent stalemates.

Fixed an issue when AI wasn't demolishing factories

Ai used to have some power issues on their ships, now they will prioritise energy sources more.

อัปเดต: 22 เม.ย. 2019 @ 9: 27am

Made AI more likely to ascend.

Fixed overfocus on alloys in some cases.

Fixed rare bug where players and AIs could use amoeba weapons (think it can happen even in vanilla).