Stellaris
~ StarNet AI
Exibindo entradas 551–560 de 591
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Atualização: 14/mai./2019 às 14:17

Improved rushing behavior.

Atualização: 13/mai./2019 às 10:49

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

Atualização: 13/mai./2019 às 7:08

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

Atualização: 12/mai./2019 às 15:43

Initial Upload

Atualização: 10/mai./2019 às 20:00

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

Atualização: 9/mai./2019 às 12:48

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

Atualização: 9/mai./2019 às 5:49

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

Atualização: 8/mai./2019 às 6:55

Initial Upload

Atualização: 7/mai./2019 às 11:26

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

Atualização: 7/mai./2019 às 8:17

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.