Stellaris
~ StarNet AI
591개 중 551~560개 표시 중
< 1 ... 54  55  56  57  58 ... 60 >
업데이트: 2019년 5월 14일 @ 오후 2시 17분

Improved rushing behavior.

업데이트: 2019년 5월 13일 @ 오전 10시 49분

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

업데이트: 2019년 5월 13일 @ 오전 7시 08분

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

업데이트: 2019년 5월 12일 @ 오후 3시 43분

Initial Upload

업데이트: 2019년 5월 10일 @ 오후 8시 00분

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

업데이트: 2019년 5월 9일 @ 오후 12시 48분

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

업데이트: 2019년 5월 9일 @ 오전 5시 49분

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

업데이트: 2019년 5월 8일 @ 오전 6시 55분

Initial Upload

업데이트: 2019년 5월 7일 @ 오전 11시 26분

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

업데이트: 2019년 5월 7일 @ 오전 8시 17분

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.