Stellaris

Stellaris

~ StarNet AI
Ergebnisse 551–560 von 591
< 1 ... 54  55  56  57  58 ... 60 >
Update: 14. Mai 2019 um 14:17

Improved rushing behavior.

Update: 13. Mai 2019 um 10:49

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

Update: 13. Mai 2019 um 7:08

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

Update: 12. Mai 2019 um 15:43

Initial Upload

Update: 10. Mai 2019 um 20:00

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

Update: 9. Mai 2019 um 12:48

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

Update: 9. Mai 2019 um 5:49

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

Update: 8. Mai 2019 um 6:55

Initial Upload

Update: 7. Mai 2019 um 11:26

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

Update: 7. Mai 2019 um 8:17

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.