Stellaris
~ StarNet AI
Mostrando 551-560 de 591 aportaciones
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Actualización: 14 MAY 2019 a las 2:17 p. m.

Improved rushing behavior.

Actualización: 13 MAY 2019 a las 10:49 a. m.

Had reports of AI destroying too many buildings simultaneously (can't replicate them sadly).

Added some measures which may help against this.

Actualización: 13 MAY 2019 a las 7:08 a. m.

Changed handling of AI uprising a bit, AI will patch them if possible but now everyone can get it (overall frequency should be the same but it will make more gameplay sense).

Gestalts will work a bit better on low difficulties.

Actualización: 12 MAY 2019 a las 3:43 p. m.

Initial Upload

Actualización: 10 MAY 2019 a las 8:00 p. m.

Lategame AIs mass battleships harder.

Some AIs will have different earlygame handling, providing more variety.

Actualización: 9 MAY 2019 a las 12:48 p. m.

Fixed a problem with AI crashing the market on high difficulties.

Will have to revisit it later with a better fix.

Actualización: 9 MAY 2019 a las 5:49 a. m.

Fixed some sources of harmful behaviour when AI was building buildings and then destroying them soon after.

Actualización: 8 MAY 2019 a las 6:55 a. m.

Initial Upload

Actualización: 7 MAY 2019 a las 11:26 a. m.

Saw the report that machine uprisings happen too frequently.

Instead of fixing it (in the future I will make it depend on galaxy generation, some galaxies should have no uprisings, some should be taken over by Skynet), I made the newborn exterminators federate. Have fun.

Made sure AI doesn't use XL slots if they can't mount weapons on them.

Actualización: 7 MAY 2019 a las 8:17 a. m.

Figured a workaround which mostly solves the problem of AI claiming fallen empires.

Small opinion modifier changes.