Stellaris
Dynamic Difficulty - Ultimate Customization
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Aggiornamento: 30 mag, 22:54

Aggiornamento: 22 mag, 4:03

Aggiornamento: 1 nov 2024, 3:26

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Aggiornamento: 15 lug 2024, 8:46

Aggiornamento: 7 lug 2024, 10:27

Aggiornamento: 8 mag 2024, 0:47

Aggiornamento: 27 feb 2024, 23:35

Aggiornamento: 17 nov 2023, 7:19

Aggiornamento: 18 set 2023, 4:20

Aggiornamento: 9 mag 2023, 23:32