Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
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Uppdatering: 30 maj @ 22:54

Uppdatering: 22 maj @ 4:03

Uppdatering: 1 nov, 2024 @ 3:26

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Uppdatering: 15 jul, 2024 @ 8:46

Uppdatering: 7 jul, 2024 @ 10:27

Uppdatering: 8 maj, 2024 @ 0:47

Uppdatering: 27 feb, 2024 @ 23:35

Uppdatering: 17 nov, 2023 @ 7:19

Uppdatering: 18 sep, 2023 @ 4:20

Uppdatering: 9 maj, 2023 @ 23:32