Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
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Update: 30. Mai um 22:54

Update: 22. Mai um 4:03

Update: 1. Nov. 2024 um 3:26

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Update: 15. Juli 2024 um 8:46

Update: 7. Juli 2024 um 10:27

Update: 8. Mai 2024 um 0:47

Update: 27. Feb. 2024 um 23:35

Update: 17. Nov. 2023 um 7:19

Update: 18. Sep. 2023 um 4:20

Update: 9. Mai 2023 um 23:32