XCOM 2
LAByrinth
137 Comments
Zyxpsilon  [author] 6 Sep, 2017 @ 10:43am 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 6 Sep, 2017 @ 9:23am 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [author] 3 Sep, 2017 @ 9:20pm 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 3 Sep, 2017 @ 6:36pm 
Thank you! :)
Zyxpsilon  [author] 2 Sep, 2017 @ 5:23pm 
And.. of course the tagged versions for LW2.
Zyxpsilon  [author] 2 Sep, 2017 @ 5:21pm 
@Crypt.. Probably most of these... https://sp.zhabite.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2 Sep, 2017 @ 5:19pm 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2 Sep, 2017 @ 4:47pm 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [author] 2 Sep, 2017 @ 2:01pm 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [author] 30 Aug, 2017 @ 4:17am 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)
_ALuX_ 28 Aug, 2017 @ 4:21pm 
@Zyxpsilon

Ah thank you
Zyxpsilon  [author] 28 Aug, 2017 @ 3:46pm 
Very simple.. it is an indirect UFO-Pedia Wiki device -- but ingame.
_ALuX_ 28 Aug, 2017 @ 1:42pm 
@Zyxpsilon

Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
Zyxpsilon  [author] 27 Aug, 2017 @ 10:52pm 
Effectively still compatible with the upcoming WotC expansion. Except for related details that i need to determine through formal gameplay sessions like everyone else!

It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.

PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
_ALuX_ 4 Aug, 2017 @ 9:40am 
(Rubs temples in confusion)
Zyxpsilon  [author] 26 May, 2017 @ 9:02am 
I like it too @Jace. :D
Online Addict 25 May, 2017 @ 11:12pm 
Thanks a lot for this!
Zyxpsilon  [author] 16 May, 2017 @ 6:19pm 
Except for a few small "TechTree Index" fixes to do (a bit later in the coming weeks ahead).. yes, everything should work just fine.
Evil Retail 16 May, 2017 @ 5:32pm 
Is this up to date with LW2 1.3?
Zyxpsilon  [author] 14 May, 2017 @ 6:48pm 
And now.. the Enemies are (better) --Known. With a few more updates here & there. Enjoy!
Zyxpsilon  [author] 6 May, 2017 @ 10:43pm 
@plockets... Yes -- it's some indirect Localization "flaws" caused by supporting both versions (Vanilla & LW2) almost simultaneously. Nothing i can do about my limited design to make LW/PAVONIS staff discard a few of their file inputs to adapt to my hybrid context.

Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
plockets 6 May, 2017 @ 9:56pm 
As far as LW2 compatibility goes, the vanilla weapon mod names are still used (i.e. Repeater instead of Suppressor, and Super instead of Elite), and the description for the Repeater is that of the Suppressor.
TM 11 Mar, 2017 @ 9:12pm 
Yeah, totally non functional for official controller support. I would never have found out if I wasn't using the official controller support for testing purposes.

Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Zyxpsilon  [author] 11 Mar, 2017 @ 9:00pm 
Gee.. i'll be darned!
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!

Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
TM 11 Mar, 2017 @ 6:09pm 
Yep, scrolling was never put in vanilla. The only entry that needs scrolling is the dossier on Bradford and I guess that wasn't enough to add scrolling to the right analog stick.
TM 11 Mar, 2017 @ 3:55pm 
I used the archives just one time in the vanilla game. There wasnt anything really useful so I never bothered to check if it worked worked with the controller. I will go verify.
Zyxpsilon  [author] 11 Mar, 2017 @ 9:57am 
Well.. that's really strange. Then, i guess the Vanilla Archives never worked with controller before either.
TM 10 Mar, 2017 @ 11:17pm 
So, this doesn't work with controller since there is no way to scroll up/down on the info pages. It shows up fine but you can only read whatever that's there. Great job but only good for keyboard/mouse.
TM 10 Mar, 2017 @ 10:49pm 
I really like the concept of this. I'll give it a go. Thanks!
Zyxpsilon  [author] 10 Mar, 2017 @ 7:31pm 
@DroZzhat, Always nice to receive such positive comments about our modding work -- Thanks! ;)

@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
TM 10 Mar, 2017 @ 5:20pm 
Is this controller friendly?
DroZzhat 10 Mar, 2017 @ 2:30pm 
You're pretty awesome. Thank you!
Zyxpsilon  [author] 10 Mar, 2017 @ 10:07am 
LW2 stuff -- updated! :)
Zyxpsilon  [author] 8 Mar, 2017 @ 12:11pm 
LW2 implementation goes live within the next 48/72 hours... get ready for a wild "Information & Facts" ride hinted with the second teaser snapshot above! ;)
Zyxpsilon  [author] 5 Mar, 2017 @ 7:50am 
TBH.. the audio track on that Cinematic sounded like Bradford says "Dead Mother" to me. ;)

PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Chaotic Entropy 5 Mar, 2017 @ 7:04am 
"Dead Mother"...? In your Staff Info. O.o
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Zyxpsilon  [author] 23 Feb, 2017 @ 6:34am 
Yes it does.. except some of the LW2 specific details aren't "assembled" yet. I've started designing its own Tech-Tree index and it will be the first article (along with various other gameplay systems) of a dedicated section.
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.

Soooooonnn! :)
Alex Legends™ 23 Feb, 2017 @ 2:34am 
Works with long war 2?
Alex Legends™ 23 Feb, 2017 @ 2:33am 
Greattttt!!!! How to install please? THX
Zyxpsilon  [author] 1 Feb, 2017 @ 8:29pm 
Recommend to use with that new "qUIck_LW2" Mod.
Zyxpsilon  [author] 23 Jan, 2017 @ 1:39am 
Eventually -- i will get to it... but first, i need to adapt a few more of my other mods! Be patient.
JLtheking 23 Jan, 2017 @ 1:14am 
Hmm the tech tree unlocks still show the vanilla XCOM ones right? Any chance we could get an update for a LW2 version?

One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Zyxpsilon  [author] 19 Jan, 2017 @ 2:04pm 
LW2 friendly! :)
Zyxpsilon  [author] 5 Jan, 2017 @ 4:22pm 
@--PUPU, Actually.. the INT text is fairly solid English. I have no intention to correct anything there except maybe for some rare typos if & when i should find them.
76561198049919792 5 Jan, 2017 @ 11:25am 
This need a localization. English is very poor:steamfacepalm::steamfacepalm:
Zyxpsilon  [author] 1 Jan, 2017 @ 10:32am 
Updated.. ;)
Zyxpsilon  [author] 28 Dec, 2016 @ 9:46am 
@PaulBr,
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.
PaulBr 28 Dec, 2016 @ 6:06am 
Do i really need the DLC or it works fine without them?
Zyxpsilon  [author] 8 Nov, 2016 @ 11:00am 
AFAIK, this is perfectly fine with the newest Patch-7 of November 8th.
Zyxpsilon  [author] 22 Oct, 2016 @ 7:57am 
Updated!