XCOM 2
LAByrinth
댓글 137
Zyxpsilon  [작성자] 2017년 9월 6일 오전 10시 43분 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 2017년 9월 6일 오전 9시 23분 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [작성자] 2017년 9월 3일 오후 9시 20분 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 2017년 9월 3일 오후 6시 36분 
Thank you! :)
Zyxpsilon  [작성자] 2017년 9월 2일 오후 5시 23분 
And.. of course the tagged versions for LW2.
Zyxpsilon  [작성자] 2017년 9월 2일 오후 5시 21분 
@Crypt.. Probably most of these... https://sp.zhabite.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2017년 9월 2일 오후 5시 19분 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2017년 9월 2일 오후 4시 47분 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [작성자] 2017년 9월 2일 오후 2시 01분 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [작성자] 2017년 8월 30일 오전 4시 17분 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)
_ALuX_ 2017년 8월 28일 오후 4시 21분 
@Zyxpsilon

Ah thank you
Zyxpsilon  [작성자] 2017년 8월 28일 오후 3시 46분 
Very simple.. it is an indirect UFO-Pedia Wiki device -- but ingame.
_ALuX_ 2017년 8월 28일 오후 1시 42분 
@Zyxpsilon

Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
Zyxpsilon  [작성자] 2017년 8월 27일 오후 10시 52분 
Effectively still compatible with the upcoming WotC expansion. Except for related details that i need to determine through formal gameplay sessions like everyone else!

It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.

PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
_ALuX_ 2017년 8월 4일 오전 9시 40분 
(Rubs temples in confusion)
Zyxpsilon  [작성자] 2017년 5월 26일 오전 9시 02분 
I like it too @Jace. :D
Online Addict 2017년 5월 25일 오후 11시 12분 
Thanks a lot for this!
Zyxpsilon  [작성자] 2017년 5월 16일 오후 6시 19분 
Except for a few small "TechTree Index" fixes to do (a bit later in the coming weeks ahead).. yes, everything should work just fine.
Evil Retail 2017년 5월 16일 오후 5시 32분 
Is this up to date with LW2 1.3?
Zyxpsilon  [작성자] 2017년 5월 14일 오후 6시 48분 
And now.. the Enemies are (better) --Known. With a few more updates here & there. Enjoy!
Zyxpsilon  [작성자] 2017년 5월 6일 오후 10시 43분 
@plockets... Yes -- it's some indirect Localization "flaws" caused by supporting both versions (Vanilla & LW2) almost simultaneously. Nothing i can do about my limited design to make LW/PAVONIS staff discard a few of their file inputs to adapt to my hybrid context.

Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
plockets 2017년 5월 6일 오후 9시 56분 
As far as LW2 compatibility goes, the vanilla weapon mod names are still used (i.e. Repeater instead of Suppressor, and Super instead of Elite), and the description for the Repeater is that of the Suppressor.
TM 2017년 3월 11일 오후 9시 12분 
Yeah, totally non functional for official controller support. I would never have found out if I wasn't using the official controller support for testing purposes.

Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Zyxpsilon  [작성자] 2017년 3월 11일 오후 9시 00분 
Gee.. i'll be darned!
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!

Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
TM 2017년 3월 11일 오후 6시 09분 
Yep, scrolling was never put in vanilla. The only entry that needs scrolling is the dossier on Bradford and I guess that wasn't enough to add scrolling to the right analog stick.
TM 2017년 3월 11일 오후 3시 55분 
I used the archives just one time in the vanilla game. There wasnt anything really useful so I never bothered to check if it worked worked with the controller. I will go verify.
Zyxpsilon  [작성자] 2017년 3월 11일 오전 9시 57분 
Well.. that's really strange. Then, i guess the Vanilla Archives never worked with controller before either.
TM 2017년 3월 10일 오후 11시 17분 
So, this doesn't work with controller since there is no way to scroll up/down on the info pages. It shows up fine but you can only read whatever that's there. Great job but only good for keyboard/mouse.
TM 2017년 3월 10일 오후 10시 49분 
I really like the concept of this. I'll give it a go. Thanks!
Zyxpsilon  [작성자] 2017년 3월 10일 오후 7시 31분 
@DroZzhat, Always nice to receive such positive comments about our modding work -- Thanks! ;)

@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
TM 2017년 3월 10일 오후 5시 20분 
Is this controller friendly?
DroZzhat 2017년 3월 10일 오후 2시 30분 
You're pretty awesome. Thank you!
Zyxpsilon  [작성자] 2017년 3월 10일 오전 10시 07분 
LW2 stuff -- updated! :)
Zyxpsilon  [작성자] 2017년 3월 8일 오후 12시 11분 
LW2 implementation goes live within the next 48/72 hours... get ready for a wild "Information & Facts" ride hinted with the second teaser snapshot above! ;)
Zyxpsilon  [작성자] 2017년 3월 5일 오전 7시 50분 
TBH.. the audio track on that Cinematic sounded like Bradford says "Dead Mother" to me. ;)

PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Chaotic Entropy 2017년 3월 5일 오전 7시 04분 
"Dead Mother"...? In your Staff Info. O.o
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Zyxpsilon  [작성자] 2017년 2월 23일 오전 6시 34분 
Yes it does.. except some of the LW2 specific details aren't "assembled" yet. I've started designing its own Tech-Tree index and it will be the first article (along with various other gameplay systems) of a dedicated section.
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.

Soooooonnn! :)
Alex Legends™ 2017년 2월 23일 오전 2시 34분 
Works with long war 2?
Alex Legends™ 2017년 2월 23일 오전 2시 33분 
Greattttt!!!! How to install please? THX
Zyxpsilon  [작성자] 2017년 2월 1일 오후 8시 29분 
Recommend to use with that new "qUIck_LW2" Mod.
Zyxpsilon  [작성자] 2017년 1월 23일 오전 1시 39분 
Eventually -- i will get to it... but first, i need to adapt a few more of my other mods! Be patient.
JLtheking 2017년 1월 23일 오전 1시 14분 
Hmm the tech tree unlocks still show the vanilla XCOM ones right? Any chance we could get an update for a LW2 version?

One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Zyxpsilon  [작성자] 2017년 1월 19일 오후 2시 04분 
LW2 friendly! :)
Zyxpsilon  [작성자] 2017년 1월 5일 오후 4시 22분 
@--PUPU, Actually.. the INT text is fairly solid English. I have no intention to correct anything there except maybe for some rare typos if & when i should find them.
76561198049919792 2017년 1월 5일 오전 11시 25분 
This need a localization. English is very poor:steamfacepalm::steamfacepalm:
Zyxpsilon  [작성자] 2017년 1월 1일 오전 10시 32분 
Updated.. ;)
Zyxpsilon  [작성자] 2016년 12월 28일 오전 9시 46분 
@PaulBr,
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.
PaulBr 2016년 12월 28일 오전 6시 06분 
Do i really need the DLC or it works fine without them?
Zyxpsilon  [작성자] 2016년 11월 8일 오전 11시 00분 
AFAIK, this is perfectly fine with the newest Patch-7 of November 8th.
Zyxpsilon  [작성자] 2016년 10월 22일 오전 7시 57분 
Updated!