XCOM 2
LAByrinth
137 件のコメント
Zyxpsilon  [作成者] 2017年9月6日 10時43分 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 2017年9月6日 9時23分 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [作成者] 2017年9月3日 21時20分 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 2017年9月3日 18時36分 
Thank you! :)
Zyxpsilon  [作成者] 2017年9月2日 17時23分 
And.. of course the tagged versions for LW2.
Zyxpsilon  [作成者] 2017年9月2日 17時21分 
@Crypt.. Probably most of these... https://sp.zhabite.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2017年9月2日 17時19分 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2017年9月2日 16時47分 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [作成者] 2017年9月2日 14時01分 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [作成者] 2017年8月30日 4時17分 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)
_ALuX_ 2017年8月28日 16時21分 
@Zyxpsilon

Ah thank you
Zyxpsilon  [作成者] 2017年8月28日 15時46分 
Very simple.. it is an indirect UFO-Pedia Wiki device -- but ingame.
_ALuX_ 2017年8月28日 13時42分 
@Zyxpsilon

Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
Zyxpsilon  [作成者] 2017年8月27日 22時52分 
Effectively still compatible with the upcoming WotC expansion. Except for related details that i need to determine through formal gameplay sessions like everyone else!

It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.

PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
_ALuX_ 2017年8月4日 9時40分 
(Rubs temples in confusion)
Zyxpsilon  [作成者] 2017年5月26日 9時02分 
I like it too @Jace. :D
Online Addict 2017年5月25日 23時12分 
Thanks a lot for this!
Zyxpsilon  [作成者] 2017年5月16日 18時19分 
Except for a few small "TechTree Index" fixes to do (a bit later in the coming weeks ahead).. yes, everything should work just fine.
Evil Retail 2017年5月16日 17時32分 
Is this up to date with LW2 1.3?
Zyxpsilon  [作成者] 2017年5月14日 18時48分 
And now.. the Enemies are (better) --Known. With a few more updates here & there. Enjoy!
Zyxpsilon  [作成者] 2017年5月6日 22時43分 
@plockets... Yes -- it's some indirect Localization "flaws" caused by supporting both versions (Vanilla & LW2) almost simultaneously. Nothing i can do about my limited design to make LW/PAVONIS staff discard a few of their file inputs to adapt to my hybrid context.

Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
plockets 2017年5月6日 21時56分 
As far as LW2 compatibility goes, the vanilla weapon mod names are still used (i.e. Repeater instead of Suppressor, and Super instead of Elite), and the description for the Repeater is that of the Suppressor.
TM 2017年3月11日 21時12分 
Yeah, totally non functional for official controller support. I would never have found out if I wasn't using the official controller support for testing purposes.

Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Zyxpsilon  [作成者] 2017年3月11日 21時00分 
Gee.. i'll be darned!
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!

Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
TM 2017年3月11日 18時09分 
Yep, scrolling was never put in vanilla. The only entry that needs scrolling is the dossier on Bradford and I guess that wasn't enough to add scrolling to the right analog stick.
TM 2017年3月11日 15時55分 
I used the archives just one time in the vanilla game. There wasnt anything really useful so I never bothered to check if it worked worked with the controller. I will go verify.
Zyxpsilon  [作成者] 2017年3月11日 9時57分 
Well.. that's really strange. Then, i guess the Vanilla Archives never worked with controller before either.
TM 2017年3月10日 23時17分 
So, this doesn't work with controller since there is no way to scroll up/down on the info pages. It shows up fine but you can only read whatever that's there. Great job but only good for keyboard/mouse.
TM 2017年3月10日 22時49分 
I really like the concept of this. I'll give it a go. Thanks!
Zyxpsilon  [作成者] 2017年3月10日 19時31分 
@DroZzhat, Always nice to receive such positive comments about our modding work -- Thanks! ;)

@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
TM 2017年3月10日 17時20分 
Is this controller friendly?
DroZzhat 2017年3月10日 14時30分 
You're pretty awesome. Thank you!
Zyxpsilon  [作成者] 2017年3月10日 10時07分 
LW2 stuff -- updated! :)
Zyxpsilon  [作成者] 2017年3月8日 12時11分 
LW2 implementation goes live within the next 48/72 hours... get ready for a wild "Information & Facts" ride hinted with the second teaser snapshot above! ;)
Zyxpsilon  [作成者] 2017年3月5日 7時50分 
TBH.. the audio track on that Cinematic sounded like Bradford says "Dead Mother" to me. ;)

PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Chaotic Entropy 2017年3月5日 7時04分 
"Dead Mother"...? In your Staff Info. O.o
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Zyxpsilon  [作成者] 2017年2月23日 6時34分 
Yes it does.. except some of the LW2 specific details aren't "assembled" yet. I've started designing its own Tech-Tree index and it will be the first article (along with various other gameplay systems) of a dedicated section.
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.

Soooooonnn! :)
Alex Legends™ 2017年2月23日 2時34分 
Works with long war 2?
Alex Legends™ 2017年2月23日 2時33分 
Greattttt!!!! How to install please? THX
Zyxpsilon  [作成者] 2017年2月1日 20時29分 
Recommend to use with that new "qUIck_LW2" Mod.
Zyxpsilon  [作成者] 2017年1月23日 1時39分 
Eventually -- i will get to it... but first, i need to adapt a few more of my other mods! Be patient.
JLtheking 2017年1月23日 1時14分 
Hmm the tech tree unlocks still show the vanilla XCOM ones right? Any chance we could get an update for a LW2 version?

One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Zyxpsilon  [作成者] 2017年1月19日 14時04分 
LW2 friendly! :)
Zyxpsilon  [作成者] 2017年1月5日 16時22分 
@--PUPU, Actually.. the INT text is fairly solid English. I have no intention to correct anything there except maybe for some rare typos if & when i should find them.
76561198049919792 2017年1月5日 11時25分 
This need a localization. English is very poor:steamfacepalm::steamfacepalm:
Zyxpsilon  [作成者] 2017年1月1日 10時32分 
Updated.. ;)
Zyxpsilon  [作成者] 2016年12月28日 9時46分 
@PaulBr,
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.
PaulBr 2016年12月28日 6時06分 
Do i really need the DLC or it works fine without them?
Zyxpsilon  [作成者] 2016年11月8日 11時00分 
AFAIK, this is perfectly fine with the newest Patch-7 of November 8th.
Zyxpsilon  [作成者] 2016年10月22日 7時57分 
Updated!