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After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.
Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.
My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.
i've only updated GeoscApps so far for WotC.
(Soonish...)
Ah thank you
Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.
PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!
Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.
Soooooonnn! :)
One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.