XCOM 2
LAByrinth
137 commenti
Zyxpsilon  [autore] 6 set 2017, ore 10:43 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 6 set 2017, ore 9:23 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [autore] 3 set 2017, ore 21:20 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 3 set 2017, ore 18:36 
Thank you! :)
Zyxpsilon  [autore] 2 set 2017, ore 17:23 
And.. of course the tagged versions for LW2.
Zyxpsilon  [autore] 2 set 2017, ore 17:21 
@Crypt.. Probably most of these... https://sp.zhabite.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2 set 2017, ore 17:19 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2 set 2017, ore 16:47 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [autore] 2 set 2017, ore 14:01 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [autore] 30 ago 2017, ore 4:17 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)
_ALuX_ 28 ago 2017, ore 16:21 
@Zyxpsilon

Ah thank you
Zyxpsilon  [autore] 28 ago 2017, ore 15:46 
Very simple.. it is an indirect UFO-Pedia Wiki device -- but ingame.
_ALuX_ 28 ago 2017, ore 13:42 
@Zyxpsilon

Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
Zyxpsilon  [autore] 27 ago 2017, ore 22:52 
Effectively still compatible with the upcoming WotC expansion. Except for related details that i need to determine through formal gameplay sessions like everyone else!

It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.

PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
_ALuX_ 4 ago 2017, ore 9:40 
(Rubs temples in confusion)
Zyxpsilon  [autore] 26 mag 2017, ore 9:02 
I like it too @Jace. :D
Online Addict 25 mag 2017, ore 23:12 
Thanks a lot for this!
Zyxpsilon  [autore] 16 mag 2017, ore 18:19 
Except for a few small "TechTree Index" fixes to do (a bit later in the coming weeks ahead).. yes, everything should work just fine.
Evil Retail 16 mag 2017, ore 17:32 
Is this up to date with LW2 1.3?
Zyxpsilon  [autore] 14 mag 2017, ore 18:48 
And now.. the Enemies are (better) --Known. With a few more updates here & there. Enjoy!
Zyxpsilon  [autore] 6 mag 2017, ore 22:43 
@plockets... Yes -- it's some indirect Localization "flaws" caused by supporting both versions (Vanilla & LW2) almost simultaneously. Nothing i can do about my limited design to make LW/PAVONIS staff discard a few of their file inputs to adapt to my hybrid context.

Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
plockets 6 mag 2017, ore 21:56 
As far as LW2 compatibility goes, the vanilla weapon mod names are still used (i.e. Repeater instead of Suppressor, and Super instead of Elite), and the description for the Repeater is that of the Suppressor.
TM 11 mar 2017, ore 21:12 
Yeah, totally non functional for official controller support. I would never have found out if I wasn't using the official controller support for testing purposes.

Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Zyxpsilon  [autore] 11 mar 2017, ore 21:00 
Gee.. i'll be darned!
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!

Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
TM 11 mar 2017, ore 18:09 
Yep, scrolling was never put in vanilla. The only entry that needs scrolling is the dossier on Bradford and I guess that wasn't enough to add scrolling to the right analog stick.
TM 11 mar 2017, ore 15:55 
I used the archives just one time in the vanilla game. There wasnt anything really useful so I never bothered to check if it worked worked with the controller. I will go verify.
Zyxpsilon  [autore] 11 mar 2017, ore 9:57 
Well.. that's really strange. Then, i guess the Vanilla Archives never worked with controller before either.
TM 10 mar 2017, ore 23:17 
So, this doesn't work with controller since there is no way to scroll up/down on the info pages. It shows up fine but you can only read whatever that's there. Great job but only good for keyboard/mouse.
TM 10 mar 2017, ore 22:49 
I really like the concept of this. I'll give it a go. Thanks!
Zyxpsilon  [autore] 10 mar 2017, ore 19:31 
@DroZzhat, Always nice to receive such positive comments about our modding work -- Thanks! ;)

@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
TM 10 mar 2017, ore 17:20 
Is this controller friendly?
DroZzhat 10 mar 2017, ore 14:30 
You're pretty awesome. Thank you!
Zyxpsilon  [autore] 10 mar 2017, ore 10:07 
LW2 stuff -- updated! :)
Zyxpsilon  [autore] 8 mar 2017, ore 12:11 
LW2 implementation goes live within the next 48/72 hours... get ready for a wild "Information & Facts" ride hinted with the second teaser snapshot above! ;)
Zyxpsilon  [autore] 5 mar 2017, ore 7:50 
TBH.. the audio track on that Cinematic sounded like Bradford says "Dead Mother" to me. ;)

PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Chaotic Entropy 5 mar 2017, ore 7:04 
"Dead Mother"...? In your Staff Info. O.o
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Zyxpsilon  [autore] 23 feb 2017, ore 6:34 
Yes it does.. except some of the LW2 specific details aren't "assembled" yet. I've started designing its own Tech-Tree index and it will be the first article (along with various other gameplay systems) of a dedicated section.
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.

Soooooonnn! :)
Alex Legends™ 23 feb 2017, ore 2:34 
Works with long war 2?
Alex Legends™ 23 feb 2017, ore 2:33 
Greattttt!!!! How to install please? THX
Zyxpsilon  [autore] 1 feb 2017, ore 20:29 
Recommend to use with that new "qUIck_LW2" Mod.
Zyxpsilon  [autore] 23 gen 2017, ore 1:39 
Eventually -- i will get to it... but first, i need to adapt a few more of my other mods! Be patient.
JLtheking 23 gen 2017, ore 1:14 
Hmm the tech tree unlocks still show the vanilla XCOM ones right? Any chance we could get an update for a LW2 version?

One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Zyxpsilon  [autore] 19 gen 2017, ore 14:04 
LW2 friendly! :)
Zyxpsilon  [autore] 5 gen 2017, ore 16:22 
@--PUPU, Actually.. the INT text is fairly solid English. I have no intention to correct anything there except maybe for some rare typos if & when i should find them.
76561198049919792 5 gen 2017, ore 11:25 
This need a localization. English is very poor:steamfacepalm::steamfacepalm:
Zyxpsilon  [autore] 1 gen 2017, ore 10:32 
Updated.. ;)
Zyxpsilon  [autore] 28 dic 2016, ore 9:46 
@PaulBr,
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.
PaulBr 28 dic 2016, ore 6:06 
Do i really need the DLC or it works fine without them?
Zyxpsilon  [autore] 8 nov 2016, ore 11:00 
AFAIK, this is perfectly fine with the newest Patch-7 of November 8th.
Zyxpsilon  [autore] 22 ott 2016, ore 7:57 
Updated!