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Rapportera problem med översättningen
After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.
Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.
My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.
i've only updated GeoscApps so far for WotC.
(Soonish...)
Ah thank you
Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.
PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!
Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.
Soooooonnn! :)
One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.