XCOM 2
LAByrinth
137 коментара
Zyxpsilon  [автор] 6 септ. 2017 в 10:43 
@pintocat.. actually this is implemented but in a slightly different way. When you're about to select your next research project -- the description box has a few supplemental lines underneath cost that includes two sampling hints about unlocked elements.

After that.. the completed researchs (as listed in the LAB Archive) are detailed into the green "Report" button which also has these extra lines.

Secondly, hovering the tiny-hexa-symbols in the interactive tech-tree invoques the same "descriptive" details. Thus unlocks are presented there too.
pintocat 6 септ. 2017 в 9:23 
The encyclopedia entry things aren't as important but it'd be cool to have the research unlocks etc listed in research descriptions, and that stuff.
Zyxpsilon  [автор] 3 септ. 2017 в 21:20 
@pintocat.. YES!!
@Crypt.. it was my pleasure to provide support. Part of the "job", AFAIC.
Deep Friar 3 септ. 2017 в 18:36 
Thank you! :)
Zyxpsilon  [автор] 2 септ. 2017 в 17:23 
And.. of course the tagged versions for LW2.
Zyxpsilon  [автор] 2 септ. 2017 в 17:21 
@Crypt.. Probably most of these... https://sp.zhabite.com/profiles/76561198033406473/myworkshopfiles/?appid=268500

But you'll also need to get picky on what you really want. I just contributed graphics to CX squadmates, for example.

My own list is quite small; qUIck(s) + GeoscApps + LAByrinth +SwappIMG (that one is a Toolset for Modders) + GameOfTheWeek. For XC2.

i've only updated GeoscApps so far for WotC.
pintocat 2 септ. 2017 в 17:19 
Is this the one that adds little markers to research and stuff indicating quest lines and such?
Deep Friar 2 септ. 2017 в 16:47 
@Zyxpsilon Which of your mods do I absolutely need for a complete experience?
Zyxpsilon  [автор] 2 септ. 2017 в 14:01 
Please take note that i will now "move" some basic features away to other --....Apps-- mods which should become part of a modular library; namely, the mini-tags (corpses), numerical colored techs, etc.

(Soonish...)
Zyxpsilon  [автор] 30 авг. 2017 в 4:17 
@fox.. Nein -- Danke! (Two of the very limited german words i know ;)
_ALuX_ 28 авг. 2017 в 16:21 
@Zyxpsilon

Ah thank you
Zyxpsilon  [автор] 28 авг. 2017 в 15:46 
Very simple.. it is an indirect UFO-Pedia Wiki device -- but ingame.
_ALuX_ 28 авг. 2017 в 13:42 
@Zyxpsilon

Yeah, can I get a bit of a better explanation of what this mod does exactly, im a bit lost...
Zyxpsilon  [автор] 27 авг. 2017 в 22:52 
Effectively still compatible with the upcoming WotC expansion. Except for related details that i need to determine through formal gameplay sessions like everyone else!

It may take awhile (a month or less, dunno yet) to insert each necessary articles to fully cover such an extensive set of features.

PS; The new XC2 launcher might warn about incompatibilty.. i assure you, nothing in these files alter the normal processing. It's just that a few assets could feel strange when reading text or seeing other things like Icons. Factions & Chosen will require custom resources, etc.. later on.
_ALuX_ 4 авг. 2017 в 9:40 
(Rubs temples in confusion)
Zyxpsilon  [автор] 26 май 2017 в 9:02 
I like it too @Jace. :D
Online Addict 25 май 2017 в 23:12 
Thanks a lot for this!
Zyxpsilon  [автор] 16 май 2017 в 18:19 
Except for a few small "TechTree Index" fixes to do (a bit later in the coming weeks ahead).. yes, everything should work just fine.
Evil Retail 16 май 2017 в 17:32 
Is this up to date with LW2 1.3?
Zyxpsilon  [автор] 14 май 2017 в 18:48 
And now.. the Enemies are (better) --Known. With a few more updates here & there. Enjoy!
Zyxpsilon  [автор] 6 май 2017 в 22:43 
@plockets... Yes -- it's some indirect Localization "flaws" caused by supporting both versions (Vanilla & LW2) almost simultaneously. Nothing i can do about my limited design to make LW/PAVONIS staff discard a few of their file inputs to adapt to my hybrid context.

Just a weird side-effect of trying to maintain both kind of code conditions within a complex LAByrinth structure (as it is entirely dependant of the XCom archives system).
plockets 6 май 2017 в 21:56 
As far as LW2 compatibility goes, the vanilla weapon mod names are still used (i.e. Repeater instead of Suppressor, and Super instead of Elite), and the description for the Repeater is that of the Suppressor.
TM 11 март 2017 в 21:12 
Yeah, totally non functional for official controller support. I would never have found out if I wasn't using the official controller support for testing purposes.

Alternate controller option v2 in http://www.nexusmods.com/xcom2/mods/640/ still works fine for obvious reasons. :)
Zyxpsilon  [автор] 11 март 2017 в 21:00 
Gee.. i'll be darned!
Even Firaxis didn't dare fixing that single instance when they issued Patch-7 & controller support!

Although i think there's still a way to handle the scroll-bars indirectly with some sort of custom Bindings. I don't use a Controller here but i'm fairly certain some people might have been able to adjust extra "buttons" to the task. IIRC, there's a mod too for such special needs.
TM 11 март 2017 в 18:09 
Yep, scrolling was never put in vanilla. The only entry that needs scrolling is the dossier on Bradford and I guess that wasn't enough to add scrolling to the right analog stick.
TM 11 март 2017 в 15:55 
I used the archives just one time in the vanilla game. There wasnt anything really useful so I never bothered to check if it worked worked with the controller. I will go verify.
Zyxpsilon  [автор] 11 март 2017 в 9:57 
Well.. that's really strange. Then, i guess the Vanilla Archives never worked with controller before either.
TM 10 март 2017 в 23:17 
So, this doesn't work with controller since there is no way to scroll up/down on the info pages. It shows up fine but you can only read whatever that's there. Great job but only good for keyboard/mouse.
TM 10 март 2017 в 22:49 
I really like the concept of this. I'll give it a go. Thanks!
Zyxpsilon  [автор] 10 март 2017 в 19:31 
@DroZzhat, Always nice to receive such positive comments about our modding work -- Thanks! ;)

@Preregrinus, AFAIK there shouldn't be any conflicts using this with a Controller. The vanilla HUD code & functions aren't affected by whatever elements i'm adding to the default XCom-Archives structure. So if anything was working before -- it should continue to do.
TM 10 март 2017 в 17:20 
Is this controller friendly?
DroZzhat 10 март 2017 в 14:30 
You're pretty awesome. Thank you!
Zyxpsilon  [автор] 10 март 2017 в 10:07 
LW2 stuff -- updated! :)
Zyxpsilon  [автор] 8 март 2017 в 12:11 
LW2 implementation goes live within the next 48/72 hours... get ready for a wild "Information & Facts" ride hinted with the second teaser snapshot above! ;)
Zyxpsilon  [автор] 5 март 2017 в 7:50 
TBH.. the audio track on that Cinematic sounded like Bradford says "Dead Mother" to me. ;)

PS; I'd like to share the upcoming LW2-TechTree Index (test phase) version with everyone (( https://s8.postimg.org/nabwoial1/LABy_LW2_Tech_Tree_Test3.png ))... should have an update for this section in about a week or so!! :D
Chaotic Entropy 5 март 2017 в 7:04 
"Dead Mother"...? In your Staff Info. O.o
Pretty sure that's Den Mother. Unless that's intended as a quip of some sort?
Zyxpsilon  [автор] 23 февр. 2017 в 6:34 
Yes it does.. except some of the LW2 specific details aren't "assembled" yet. I've started designing its own Tech-Tree index and it will be the first article (along with various other gameplay systems) of a dedicated section.
Although, the current W/A/I index already has the necessary dynamic hooks to reveal the "Costs" paragraphs for many common elements.

Soooooonnn! :)
Alex Legends™ 23 февр. 2017 в 2:34 
Works with long war 2?
Alex Legends™ 23 февр. 2017 в 2:33 
Greattttt!!!! How to install please? THX
Zyxpsilon  [автор] 1 февр. 2017 в 20:29 
Recommend to use with that new "qUIck_LW2" Mod.
Zyxpsilon  [автор] 23 ян. 2017 в 1:39 
Eventually -- i will get to it... but first, i need to adapt a few more of my other mods! Be patient.
JLtheking 23 ян. 2017 в 1:14 
Hmm the tech tree unlocks still show the vanilla XCOM ones right? Any chance we could get an update for a LW2 version?

One of the devs just uploaded a neat tech tree diagram, so that could be of help. http://imgur.com/a/Y0L48
Zyxpsilon  [автор] 19 ян. 2017 в 14:04 
LW2 friendly! :)
Zyxpsilon  [автор] 5 ян. 2017 в 16:22 
@--PUPU, Actually.. the INT text is fairly solid English. I have no intention to correct anything there except maybe for some rare typos if & when i should find them.
76561198049919792 5 ян. 2017 в 11:25 
This need a localization. English is very poor:steamfacepalm::steamfacepalm:
Zyxpsilon  [автор] 1 ян. 2017 в 10:32 
Updated.. ;)
Zyxpsilon  [автор] 28 дек. 2016 в 9:46 
@PaulBr,
Sure, it will work without the DLC... some LAByrinth articles simply add a few references to some of their gameplay elements.
PaulBr 28 дек. 2016 в 6:06 
Do i really need the DLC or it works fine without them?
Zyxpsilon  [автор] 8 ноем. 2016 в 11:00 
AFAIK, this is perfectly fine with the newest Patch-7 of November 8th.
Zyxpsilon  [автор] 22 окт. 2016 в 7:57 
Updated!