Arma 3
Jbad
384 Comments
Corporal Ray Person 4 May @ 9:50am 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2993923390&searchtext=JBad+Fix
Unsure if this will work but apparently this is a fix, as for what idk
Chef 14 Nov, 2024 @ 9:14pm 
not even going to attempt to run this after reading these comments. Wow.
maldogg 27 Aug, 2024 @ 12:05pm 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 30 Apr, 2024 @ 12:19pm 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOShay 17 Apr, 2024 @ 9:35pm 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 14 Mar, 2024 @ 11:09am 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOShay 12 Mar, 2024 @ 8:29pm 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOShay 12 Mar, 2024 @ 7:26am 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 31 Dec, 2023 @ 4:14am 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 11 May, 2023 @ 3:29pm 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 9 Feb, 2023 @ 2:23pm 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 28 Dec, 2022 @ 1:37pm 
Are you still planning on making a jalalabad terrain?
Maestroshake 13 Dec, 2022 @ 8:29pm 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [author] 13 Dec, 2022 @ 4:55pm 
the doors are Door_1, Door_2 and Door_3
Maestroshake 12 Dec, 2022 @ 7:12pm 
Military Bunker 1
(jbad_satkontor_doeren)
M1lkM8n  [author] 12 Dec, 2022 @ 1:47pm 
whats the building name?
Maestroshake 11 Dec, 2022 @ 3:35pm 
Quick question, The military bunker building with the secure door;

I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.

I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Venom 21 Nov, 2022 @ 3:52pm 
the porting is very easy you also get a p3d importer for blender and reforger documentation how to export it from blender with everything set up and from there its litteraly drag and drop to reforger. wish you the best !
M1lkM8n  [author] 21 Nov, 2022 @ 3:24pm 
@Venom...i dont know. as of now no but if the port is easy enough there's always hope :)
Venom 21 Nov, 2022 @ 1:33am 
do you guys plan to port this to reforger?
M1lkM8n  [author] 14 Nov, 2022 @ 5:31pm 
you mean in the description?
Predator14 11 Nov, 2022 @ 3:49am 
news screen for mod pls ?
Damien 1 Oct, 2022 @ 3:12pm 
Is this supposed to work in SP?
marco.mereu 25 Sep, 2022 @ 1:59pm 
hi, when I start my server it gives me this error: anrop_jbad_legacy_compat requires addon jbad_afghan_houses
Zen 25 Sep, 2022 @ 8:05am 
Oh nvm, it's the stupid server.
Zen 24 Sep, 2022 @ 11:46pm 
Hey dude, good to know that the mod is being updated. However, I'm still getting errors regarding the key on my server. Can you please double check whether the key is working? Thanks a bunch :)
M1lkM8n  [author] 23 Sep, 2022 @ 10:04pm 
new updated. Added one building. main update was to pack with new key. please update your servers.
Branec 21 Sep, 2022 @ 8:27pm 
make sure you copylatest bikey from toodls folder
Branec 21 Sep, 2022 @ 8:26pm 
please fix mod signatures i cant run it on server so please delete all bisign files and then ad addon file is dssignprogram and then must create public key first and then proceed files cuz i cant run it on server
RZGOD 19 Aug, 2022 @ 8:26am 
Maps using this mod suffers from not opening doors
mavis 16 Jun, 2022 @ 12:35pm 
having an issue, server is saying "missing addons detected: Jbad_misc_market, jbad_opxmisc2_trash"
Kay 11 Jun, 2022 @ 1:41pm 
anybody got a mission mod?
M1lkM8n  [author] 30 Apr, 2022 @ 8:10pm 
try running Anrop Jbad compatibility mod
yskaswater 30 Apr, 2022 @ 2:36pm 
I keep getting this error when trying to load Jbad with KP Liberation on the Lythium map: "You cannot play/edit this mission; it is dependent on downloadable content that has deleted afghan_houses_old, Wall_L, Wall_k, afghan_houses, af"

Any idea how I can fix it? I have run out of ideas
M1lkM8n  [author] 23 Apr, 2022 @ 6:28pm 
yes they will have to have the mod as well
Lencho 22 Apr, 2022 @ 10:37pm 
do my friends have to download jbad to play missions i nade using jbad assets? Im new to mission making and idk how itd work.
M1lkM8n  [author] 19 Apr, 2022 @ 5:22pm 
jbad_opx is part of this mod. they are a collection of originally created OPX models that were fixed and edited for arma 3. We put the opx tag in there behind jbad to give him credit for the models
[KRK] Just-Tom 19 Apr, 2022 @ 3:05pm 
Hello, in the editor I see items from Jbad and Jbad OPX. Is Jbad OPX part of this mod? Or is it a standole collection of items?
RickOShay 6 Apr, 2022 @ 6:14am 
Anyone know what causes this issue - STR_FFAA_CASA_BASE not found in RPT when loading Lythium map - I am using Anrop Jbad legacy mod.
C.Ritter 2 Mar, 2022 @ 5:13pm 
Ah cool cool cool :)
M1lkM8n  [author] 2 Mar, 2022 @ 5:08pm 
no its still part of the vehicle pbo...it had the wrong subcategory tho..fixed for the next update.
C.Ritter 2 Mar, 2022 @ 9:20am 
I don't know if it will mess with peoples saves or maps, but maybe i'd suggest to move the Jbad_trailerbox into the other trailers folder perhaps? Right now it's on its own in a Misc folder
C.Ritter 2 Mar, 2022 @ 9:18am 
Ahh right yeah no worries on those then :) Np
M1lkM8n  [author] 1 Mar, 2022 @ 5:19pm 
Thanks. C.Ritter. well get those things fixed for the next update. The beds i cant change. That was a copy over from the a2 object and if i center to object now it will mess it up for all terrains that currently use the objects
C.Ritter 1 Mar, 2022 @ 7:26am 
:))

Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
C.Ritter 28 Feb, 2022 @ 8:23pm 
Hello again :) May have spotted a few more potential errors.

Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)

Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)

Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.

Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)

And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
M1lkM8n  [author] 17 Feb, 2022 @ 5:24pm 
Thanks Ice!
IceBreakr 17 Feb, 2022 @ 2:03am 
Congrats on the update!
C.Ritter 11 Jan, 2022 @ 7:38pm 
Lmao nice one xD No worries
M1lkM8n  [author] 11 Jan, 2022 @ 5:01pm 
@C.ritter thats not a bug its a feature :)

i'll get it fixed for the next update..Thanks for the heads up