Arma 3
Jbad
384 comentarii
Corporal Ray Person 4 mai la 9:50 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2993923390&searchtext=JBad+Fix
Unsure if this will work but apparently this is a fix, as for what idk
Chef 14 nov. 2024 la 21:14 
not even going to attempt to run this after reading these comments. Wow.
maldogg 27 aug. 2024 la 12:05 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 30 apr. 2024 la 12:19 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOShay 17 apr. 2024 la 21:35 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 14 mart. 2024 la 11:09 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOShay 12 mart. 2024 la 20:29 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOShay 12 mart. 2024 la 7:26 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 31 dec. 2023 la 4:14 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 11 mai 2023 la 15:29 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 9 febr. 2023 la 14:23 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 28 dec. 2022 la 13:37 
Are you still planning on making a jalalabad terrain?
Maestroshake 13 dec. 2022 la 20:29 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [autor] 13 dec. 2022 la 16:55 
the doors are Door_1, Door_2 and Door_3
Maestroshake 12 dec. 2022 la 19:12 
Military Bunker 1
(jbad_satkontor_doeren)
M1lkM8n  [autor] 12 dec. 2022 la 13:47 
whats the building name?
Maestroshake 11 dec. 2022 la 15:35 
Quick question, The military bunker building with the secure door;

I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.

I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Venom 21 nov. 2022 la 15:52 
the porting is very easy you also get a p3d importer for blender and reforger documentation how to export it from blender with everything set up and from there its litteraly drag and drop to reforger. wish you the best !
M1lkM8n  [autor] 21 nov. 2022 la 15:24 
@Venom...i dont know. as of now no but if the port is easy enough there's always hope :)
Venom 21 nov. 2022 la 1:33 
do you guys plan to port this to reforger?
M1lkM8n  [autor] 14 nov. 2022 la 17:31 
you mean in the description?
Predator14 11 nov. 2022 la 3:49 
news screen for mod pls ?
Damien 1 oct. 2022 la 15:12 
Is this supposed to work in SP?
marco.mereu 25 sept. 2022 la 13:59 
hi, when I start my server it gives me this error: anrop_jbad_legacy_compat requires addon jbad_afghan_houses
Zen 25 sept. 2022 la 8:05 
Oh nvm, it's the stupid server.
Zen 24 sept. 2022 la 23:46 
Hey dude, good to know that the mod is being updated. However, I'm still getting errors regarding the key on my server. Can you please double check whether the key is working? Thanks a bunch :)
M1lkM8n  [autor] 23 sept. 2022 la 22:04 
new updated. Added one building. main update was to pack with new key. please update your servers.
Branec 21 sept. 2022 la 20:27 
make sure you copylatest bikey from toodls folder
Branec 21 sept. 2022 la 20:26 
please fix mod signatures i cant run it on server so please delete all bisign files and then ad addon file is dssignprogram and then must create public key first and then proceed files cuz i cant run it on server
RZGOD 19 aug. 2022 la 8:26 
Maps using this mod suffers from not opening doors
mavis 16 iun. 2022 la 12:35 
having an issue, server is saying "missing addons detected: Jbad_misc_market, jbad_opxmisc2_trash"
Kay 11 iun. 2022 la 13:41 
anybody got a mission mod?
M1lkM8n  [autor] 30 apr. 2022 la 20:10 
try running Anrop Jbad compatibility mod
yskaswater 30 apr. 2022 la 14:36 
I keep getting this error when trying to load Jbad with KP Liberation on the Lythium map: "You cannot play/edit this mission; it is dependent on downloadable content that has deleted afghan_houses_old, Wall_L, Wall_k, afghan_houses, af"

Any idea how I can fix it? I have run out of ideas
M1lkM8n  [autor] 23 apr. 2022 la 18:28 
yes they will have to have the mod as well
Lencho 22 apr. 2022 la 22:37 
do my friends have to download jbad to play missions i nade using jbad assets? Im new to mission making and idk how itd work.
M1lkM8n  [autor] 19 apr. 2022 la 17:22 
jbad_opx is part of this mod. they are a collection of originally created OPX models that were fixed and edited for arma 3. We put the opx tag in there behind jbad to give him credit for the models
[KRK] Just-Tom 19 apr. 2022 la 15:05 
Hello, in the editor I see items from Jbad and Jbad OPX. Is Jbad OPX part of this mod? Or is it a standole collection of items?
RickOShay 6 apr. 2022 la 6:14 
Anyone know what causes this issue - STR_FFAA_CASA_BASE not found in RPT when loading Lythium map - I am using Anrop Jbad legacy mod.
C.Ritter 2 mart. 2022 la 17:13 
Ah cool cool cool :)
M1lkM8n  [autor] 2 mart. 2022 la 17:08 
no its still part of the vehicle pbo...it had the wrong subcategory tho..fixed for the next update.
C.Ritter 2 mart. 2022 la 9:20 
I don't know if it will mess with peoples saves or maps, but maybe i'd suggest to move the Jbad_trailerbox into the other trailers folder perhaps? Right now it's on its own in a Misc folder
C.Ritter 2 mart. 2022 la 9:18 
Ahh right yeah no worries on those then :) Np
M1lkM8n  [autor] 1 mart. 2022 la 17:19 
Thanks. C.Ritter. well get those things fixed for the next update. The beds i cant change. That was a copy over from the a2 object and if i center to object now it will mess it up for all terrains that currently use the objects
C.Ritter 1 mart. 2022 la 7:26 
:))

Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
C.Ritter 28 febr. 2022 la 20:23 
Hello again :) May have spotted a few more potential errors.

Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)

Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)

Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.

Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)

And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
M1lkM8n  [autor] 17 febr. 2022 la 17:24 
Thanks Ice!
IceBreakr 17 febr. 2022 la 2:03 
Congrats on the update!
C.Ritter 11 ian. 2022 la 19:38 
Lmao nice one xD No worries
M1lkM8n  [autor] 11 ian. 2022 la 17:01 
@C.ritter thats not a bug its a feature :)

i'll get it fixed for the next update..Thanks for the heads up