Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Unsure if this will work but apparently this is a fix, as for what idk
Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
(jbad_satkontor_doeren)
I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.
I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Any idea how I can fix it? I have run out of ideas
Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)
Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)
Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.
Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)
Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)
Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)
And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
i'll get it fixed for the next update..Thanks for the heads up