Arma 3
Jbad
384 commentaires
Corporal Ray Person 4 mai à 9h50 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2993923390&searchtext=JBad+Fix
Unsure if this will work but apparently this is a fix, as for what idk
Chef 14 nov. 2024 à 21h14 
not even going to attempt to run this after reading these comments. Wow.
maldogg 27 aout 2024 à 12h05 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 30 avr. 2024 à 12h19 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOShay 17 avr. 2024 à 21h35 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 14 mars 2024 à 11h09 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOShay 12 mars 2024 à 20h29 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOShay 12 mars 2024 à 7h26 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 31 déc. 2023 à 4h14 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 11 mai 2023 à 15h29 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 9 févr. 2023 à 14h23 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 28 déc. 2022 à 13h37 
Are you still planning on making a jalalabad terrain?
Maestroshake 13 déc. 2022 à 20h29 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [créateur] 13 déc. 2022 à 16h55 
the doors are Door_1, Door_2 and Door_3
Maestroshake 12 déc. 2022 à 19h12 
Military Bunker 1
(jbad_satkontor_doeren)
M1lkM8n  [créateur] 12 déc. 2022 à 13h47 
whats the building name?
Maestroshake 11 déc. 2022 à 15h35 
Quick question, The military bunker building with the secure door;

I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.

I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Venom 21 nov. 2022 à 15h52 
the porting is very easy you also get a p3d importer for blender and reforger documentation how to export it from blender with everything set up and from there its litteraly drag and drop to reforger. wish you the best !
M1lkM8n  [créateur] 21 nov. 2022 à 15h24 
@Venom...i dont know. as of now no but if the port is easy enough there's always hope :)
Venom 21 nov. 2022 à 1h33 
do you guys plan to port this to reforger?
M1lkM8n  [créateur] 14 nov. 2022 à 17h31 
you mean in the description?
Predator14 11 nov. 2022 à 3h49 
news screen for mod pls ?
Damien 1 oct. 2022 à 15h12 
Is this supposed to work in SP?
marco.mereu 25 sept. 2022 à 13h59 
hi, when I start my server it gives me this error: anrop_jbad_legacy_compat requires addon jbad_afghan_houses
Zen 25 sept. 2022 à 8h05 
Oh nvm, it's the stupid server.
Zen 24 sept. 2022 à 23h46 
Hey dude, good to know that the mod is being updated. However, I'm still getting errors regarding the key on my server. Can you please double check whether the key is working? Thanks a bunch :)
M1lkM8n  [créateur] 23 sept. 2022 à 22h04 
new updated. Added one building. main update was to pack with new key. please update your servers.
Branec 21 sept. 2022 à 20h27 
make sure you copylatest bikey from toodls folder
Branec 21 sept. 2022 à 20h26 
please fix mod signatures i cant run it on server so please delete all bisign files and then ad addon file is dssignprogram and then must create public key first and then proceed files cuz i cant run it on server
RZGOD 19 aout 2022 à 8h26 
Maps using this mod suffers from not opening doors
mavis 16 juin 2022 à 12h35 
having an issue, server is saying "missing addons detected: Jbad_misc_market, jbad_opxmisc2_trash"
Kay 11 juin 2022 à 13h41 
anybody got a mission mod?
M1lkM8n  [créateur] 30 avr. 2022 à 20h10 
try running Anrop Jbad compatibility mod
yskaswater 30 avr. 2022 à 14h36 
I keep getting this error when trying to load Jbad with KP Liberation on the Lythium map: "You cannot play/edit this mission; it is dependent on downloadable content that has deleted afghan_houses_old, Wall_L, Wall_k, afghan_houses, af"

Any idea how I can fix it? I have run out of ideas
M1lkM8n  [créateur] 23 avr. 2022 à 18h28 
yes they will have to have the mod as well
Lencho 22 avr. 2022 à 22h37 
do my friends have to download jbad to play missions i nade using jbad assets? Im new to mission making and idk how itd work.
M1lkM8n  [créateur] 19 avr. 2022 à 17h22 
jbad_opx is part of this mod. they are a collection of originally created OPX models that were fixed and edited for arma 3. We put the opx tag in there behind jbad to give him credit for the models
[KRK] Just-Tom 19 avr. 2022 à 15h05 
Hello, in the editor I see items from Jbad and Jbad OPX. Is Jbad OPX part of this mod? Or is it a standole collection of items?
RickOShay 6 avr. 2022 à 6h14 
Anyone know what causes this issue - STR_FFAA_CASA_BASE not found in RPT when loading Lythium map - I am using Anrop Jbad legacy mod.
C.Ritter 2 mars 2022 à 17h13 
Ah cool cool cool :)
M1lkM8n  [créateur] 2 mars 2022 à 17h08 
no its still part of the vehicle pbo...it had the wrong subcategory tho..fixed for the next update.
C.Ritter 2 mars 2022 à 9h20 
I don't know if it will mess with peoples saves or maps, but maybe i'd suggest to move the Jbad_trailerbox into the other trailers folder perhaps? Right now it's on its own in a Misc folder
C.Ritter 2 mars 2022 à 9h18 
Ahh right yeah no worries on those then :) Np
M1lkM8n  [créateur] 1 mars 2022 à 17h19 
Thanks. C.Ritter. well get those things fixed for the next update. The beds i cant change. That was a copy over from the a2 object and if i center to object now it will mess it up for all terrains that currently use the objects
C.Ritter 1 mars 2022 à 7h26 
:))

Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
C.Ritter 28 févr. 2022 à 20h23 
Hello again :) May have spotted a few more potential errors.

Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)

Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)

Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.

Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)

And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
M1lkM8n  [créateur] 17 févr. 2022 à 17h24 
Thanks Ice!
IceBreakr 17 févr. 2022 à 2h03 
Congrats on the update!
C.Ritter 11 janv. 2022 à 19h38 
Lmao nice one xD No worries
M1lkM8n  [créateur] 11 janv. 2022 à 17h01 
@C.ritter thats not a bug its a feature :)

i'll get it fixed for the next update..Thanks for the heads up