Arma 3
Jbad
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Update: 23 Sep, 2022 @ 10:03pm

v.0.8.4.92422 - added jbad_opx2_h6 & ruins (known error - need to update pics in editor)
- packed with new key ( make sure to update servers!)

Update: 20 Aug, 2022 @ 10:35pm

v.0.8.4.821225 - fixed shop2 geometry issue with garage doors
- fixed mosque1 & mosque1_noSIGN no footsteps in upper area

Update: 20 Aug, 2022 @ 9:23pm

v.0.8.4.82122
- fixed jbad_trailerbox subcat
- fixed Jbad_Bridge_no10n texture
- fixed Jbad_Smallwall2 texture issue (changed mulitmat to approriate one)
- added sand pile
- added jbad_opx_vcp1 & ruin
- added jbad_opx_shrine & ruin
- added radiomast
- added shop3
- added shop3b
- added shrine
- added stores3
- added mosque1 & mosque1_nosign
- added parkinghouse
- added long1
- added shack

Update: 15 Feb, 2022 @ 6:53pm

v.0.8.2.21522 - reworked wall damage. should no longer explode with grenades. will require a bigger explosion like a tank to blow open holes
- fixed issue with see though pallet reported by C.Ritter
- added opx buildings h2 & h3

Update: 25 Oct, 2021 @ 6:07pm

v.0.8.102521 -fixed issue in roadway lod of construct2 (thanks Tree for finding that)

Update: 24 Oct, 2021 @ 5:59pm

v.0.8.102421
-added store2
-added hut_invert1
-added hut1,2,3,4
-added arches
-added complex9
-added construct1,2,3,4
-added corner1,2
-added cornershop1
-added garage1
-added garages
-added h1
-all added models complete with ruin models
-pbos had to be seperated from jbad_structure pbo due to size limitations. All still have pboprefix of jbad_stuctures so eveything functions the same

Update: 3 Apr, 2021 @ 9:13pm

v.0.7.40321 -fixed police station windows not breaking
-fixed police station railings being impenetrable
-fixed destruction of misc_steps damaging player when destroyed
-added store1 and ruin model

Update: 31 Mar, 2021 @ 6:17pm

v.0.7.33121 -fixed vaulting through policestation windows while using enhanced movement mod
-fixed some building and walls shadow lods by converting to visualEx
- added opened version of powerstation
- changed certain lights so they no longer use a flare and look more like a normal florecent bulb
- tweaked jbad_house_c_1 & 2 so the doors are easier to open
- tweak damage values on mosques and minarets..should no longer be destroyable by machine gun fire
- fixed issues with afghan_houses doors not working correctly
- added more complete OPX buildings
- known issue - complex8 - cannot get ai to open/close doors. no idea why it wont work. we will keep working at it but for now the doors will start in the open position on loading.
- fixed issue with jbad tag not being present in our cfgpatches section. This WILL cause issues with existing mod dependancies. you will need to add jbad_ in front of the jbad required addons. we are sorry for adding more work for you guys but this will elimitate conflicts and log entries
- added tower 1 and 2 ruin models


This is the list of required addons that Lythium will need to add the jbad_ tag in front of...
"Wall_k","Wall_L","afghan_houses","afghan_houses_old","afghan_houses_c","Cargo_Cont","Ind_Shed","kitchen_chair_a","case_d","Ind_Garage01","mil","Wall","Ind_Coltan_Mine","hangar_2","tv_a","mosque_big","Ind_PowerStation","Ind_FuelStation","Generalstore","vending_machine","Flowers","lobby_chair","Ind_Conveyer","radio_b",

Update: 10 Oct, 2020 @ 9:38pm

fixed issue with water models on lythium

Update: 10 Oct, 2020 @ 9:29pm