Arma 3
Jbad
384 Yorum
Corporal Ray Person 4 May @ 9:50 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2993923390&searchtext=JBad+Fix
Unsure if this will work but apparently this is a fix, as for what idk
Chef 14 Kas 2024 @ 21:14 
not even going to attempt to run this after reading these comments. Wow.
maldogg 27 Ağu 2024 @ 12:05 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 30 Nis 2024 @ 12:19 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOShay 17 Nis 2024 @ 21:35 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 14 Mar 2024 @ 11:09 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOShay 12 Mar 2024 @ 20:29 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOShay 12 Mar 2024 @ 7:26 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 31 Ara 2023 @ 4:14 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 11 May 2023 @ 15:29 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 9 Şub 2023 @ 14:23 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 28 Ara 2022 @ 13:37 
Are you still planning on making a jalalabad terrain?
Maestroshake 13 Ara 2022 @ 20:29 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [yaratıcı] 13 Ara 2022 @ 16:55 
the doors are Door_1, Door_2 and Door_3
Maestroshake 12 Ara 2022 @ 19:12 
Military Bunker 1
(jbad_satkontor_doeren)
M1lkM8n  [yaratıcı] 12 Ara 2022 @ 13:47 
whats the building name?
Maestroshake 11 Ara 2022 @ 15:35 
Quick question, The military bunker building with the secure door;

I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.

I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Venom 21 Kas 2022 @ 15:52 
the porting is very easy you also get a p3d importer for blender and reforger documentation how to export it from blender with everything set up and from there its litteraly drag and drop to reforger. wish you the best !
M1lkM8n  [yaratıcı] 21 Kas 2022 @ 15:24 
@Venom...i dont know. as of now no but if the port is easy enough there's always hope :)
Venom 21 Kas 2022 @ 1:33 
do you guys plan to port this to reforger?
M1lkM8n  [yaratıcı] 14 Kas 2022 @ 17:31 
you mean in the description?
Predator14 11 Kas 2022 @ 3:49 
news screen for mod pls ?
Damien 1 Eki 2022 @ 15:12 
Is this supposed to work in SP?
marco.mereu 25 Eyl 2022 @ 13:59 
hi, when I start my server it gives me this error: anrop_jbad_legacy_compat requires addon jbad_afghan_houses
Zen 25 Eyl 2022 @ 8:05 
Oh nvm, it's the stupid server.
Zen 24 Eyl 2022 @ 23:46 
Hey dude, good to know that the mod is being updated. However, I'm still getting errors regarding the key on my server. Can you please double check whether the key is working? Thanks a bunch :)
M1lkM8n  [yaratıcı] 23 Eyl 2022 @ 22:04 
new updated. Added one building. main update was to pack with new key. please update your servers.
Branec 21 Eyl 2022 @ 20:27 
make sure you copylatest bikey from toodls folder
Branec 21 Eyl 2022 @ 20:26 
please fix mod signatures i cant run it on server so please delete all bisign files and then ad addon file is dssignprogram and then must create public key first and then proceed files cuz i cant run it on server
RZGOD 19 Ağu 2022 @ 8:26 
Maps using this mod suffers from not opening doors
mavis 16 Haz 2022 @ 12:35 
having an issue, server is saying "missing addons detected: Jbad_misc_market, jbad_opxmisc2_trash"
Kay 11 Haz 2022 @ 13:41 
anybody got a mission mod?
M1lkM8n  [yaratıcı] 30 Nis 2022 @ 20:10 
try running Anrop Jbad compatibility mod
yskaswater 30 Nis 2022 @ 14:36 
I keep getting this error when trying to load Jbad with KP Liberation on the Lythium map: "You cannot play/edit this mission; it is dependent on downloadable content that has deleted afghan_houses_old, Wall_L, Wall_k, afghan_houses, af"

Any idea how I can fix it? I have run out of ideas
M1lkM8n  [yaratıcı] 23 Nis 2022 @ 18:28 
yes they will have to have the mod as well
Lencho 22 Nis 2022 @ 22:37 
do my friends have to download jbad to play missions i nade using jbad assets? Im new to mission making and idk how itd work.
M1lkM8n  [yaratıcı] 19 Nis 2022 @ 17:22 
jbad_opx is part of this mod. they are a collection of originally created OPX models that were fixed and edited for arma 3. We put the opx tag in there behind jbad to give him credit for the models
[KRK] Just-Tom 19 Nis 2022 @ 15:05 
Hello, in the editor I see items from Jbad and Jbad OPX. Is Jbad OPX part of this mod? Or is it a standole collection of items?
RickOShay 6 Nis 2022 @ 6:14 
Anyone know what causes this issue - STR_FFAA_CASA_BASE not found in RPT when loading Lythium map - I am using Anrop Jbad legacy mod.
C.Ritter 2 Mar 2022 @ 17:13 
Ah cool cool cool :)
M1lkM8n  [yaratıcı] 2 Mar 2022 @ 17:08 
no its still part of the vehicle pbo...it had the wrong subcategory tho..fixed for the next update.
C.Ritter 2 Mar 2022 @ 9:20 
I don't know if it will mess with peoples saves or maps, but maybe i'd suggest to move the Jbad_trailerbox into the other trailers folder perhaps? Right now it's on its own in a Misc folder
C.Ritter 2 Mar 2022 @ 9:18 
Ahh right yeah no worries on those then :) Np
M1lkM8n  [yaratıcı] 1 Mar 2022 @ 17:19 
Thanks. C.Ritter. well get those things fixed for the next update. The beds i cant change. That was a copy over from the a2 object and if i center to object now it will mess it up for all terrains that currently use the objects
C.Ritter 1 Mar 2022 @ 7:26 
:))

Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
C.Ritter 28 Şub 2022 @ 20:23 
Hello again :) May have spotted a few more potential errors.

Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)

Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)

Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.

Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)

And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
M1lkM8n  [yaratıcı] 17 Şub 2022 @ 17:24 
Thanks Ice!
IceBreakr 17 Şub 2022 @ 2:03 
Congrats on the update!
C.Ritter 11 Oca 2022 @ 19:38 
Lmao nice one xD No worries
M1lkM8n  [yaratıcı] 11 Oca 2022 @ 17:01 
@C.ritter thats not a bug its a feature :)

i'll get it fixed for the next update..Thanks for the heads up