Arma 3
Jbad
384 件のコメント
Corporal Ray Person 5月4日 9時50分 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2993923390&searchtext=JBad+Fix
Unsure if this will work but apparently this is a fix, as for what idk
Chef 2024年11月14日 21時14分 
not even going to attempt to run this after reading these comments. Wow.
maldogg 2024年8月27日 12時05分 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 2024年4月30日 12時19分 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOShay 2024年4月17日 21時35分 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 2024年3月14日 11時09分 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOShay 2024年3月12日 20時29分 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOShay 2024年3月12日 7時26分 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 2023年12月31日 4時14分 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 2023年5月11日 15時29分 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 2023年2月9日 14時23分 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 2022年12月28日 13時37分 
Are you still planning on making a jalalabad terrain?
Maestroshake 2022年12月13日 20時29分 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [作成者] 2022年12月13日 16時55分 
the doors are Door_1, Door_2 and Door_3
Maestroshake 2022年12月12日 19時12分 
Military Bunker 1
(jbad_satkontor_doeren)
M1lkM8n  [作成者] 2022年12月12日 13時47分 
whats the building name?
Maestroshake 2022年12月11日 15時35分 
Quick question, The military bunker building with the secure door;

I am trying to script it to open via a player interface outside the entrance, but it doesn't seem to properly identify the bunker door as an actual door.

I assume im missing something, but the editor interface for the door states doesn't work either.
Any feedback?
Venom 2022年11月21日 15時52分 
the porting is very easy you also get a p3d importer for blender and reforger documentation how to export it from blender with everything set up and from there its litteraly drag and drop to reforger. wish you the best !
M1lkM8n  [作成者] 2022年11月21日 15時24分 
@Venom...i dont know. as of now no but if the port is easy enough there's always hope :)
Venom 2022年11月21日 1時33分 
do you guys plan to port this to reforger?
M1lkM8n  [作成者] 2022年11月14日 17時31分 
you mean in the description?
Predator14 2022年11月11日 3時49分 
news screen for mod pls ?
Damien 2022年10月1日 15時12分 
Is this supposed to work in SP?
marco.mereu 2022年9月25日 13時59分 
hi, when I start my server it gives me this error: anrop_jbad_legacy_compat requires addon jbad_afghan_houses
Zen 2022年9月25日 8時05分 
Oh nvm, it's the stupid server.
Zen 2022年9月24日 23時46分 
Hey dude, good to know that the mod is being updated. However, I'm still getting errors regarding the key on my server. Can you please double check whether the key is working? Thanks a bunch :)
M1lkM8n  [作成者] 2022年9月23日 22時04分 
new updated. Added one building. main update was to pack with new key. please update your servers.
Branec 2022年9月21日 20時27分 
make sure you copylatest bikey from toodls folder
Branec 2022年9月21日 20時26分 
please fix mod signatures i cant run it on server so please delete all bisign files and then ad addon file is dssignprogram and then must create public key first and then proceed files cuz i cant run it on server
RZGOD 2022年8月19日 8時26分 
Maps using this mod suffers from not opening doors
mavis 2022年6月16日 12時35分 
having an issue, server is saying "missing addons detected: Jbad_misc_market, jbad_opxmisc2_trash"
Kay 2022年6月11日 13時41分 
anybody got a mission mod?
M1lkM8n  [作成者] 2022年4月30日 20時10分 
try running Anrop Jbad compatibility mod
yskaswater 2022年4月30日 14時36分 
I keep getting this error when trying to load Jbad with KP Liberation on the Lythium map: "You cannot play/edit this mission; it is dependent on downloadable content that has deleted afghan_houses_old, Wall_L, Wall_k, afghan_houses, af"

Any idea how I can fix it? I have run out of ideas
M1lkM8n  [作成者] 2022年4月23日 18時28分 
yes they will have to have the mod as well
Lencho 2022年4月22日 22時37分 
do my friends have to download jbad to play missions i nade using jbad assets? Im new to mission making and idk how itd work.
M1lkM8n  [作成者] 2022年4月19日 17時22分 
jbad_opx is part of this mod. they are a collection of originally created OPX models that were fixed and edited for arma 3. We put the opx tag in there behind jbad to give him credit for the models
[KRK] Just-Tom 2022年4月19日 15時05分 
Hello, in the editor I see items from Jbad and Jbad OPX. Is Jbad OPX part of this mod? Or is it a standole collection of items?
RickOShay 2022年4月6日 6時14分 
Anyone know what causes this issue - STR_FFAA_CASA_BASE not found in RPT when loading Lythium map - I am using Anrop Jbad legacy mod.
C.Ritter 2022年3月2日 17時13分 
Ah cool cool cool :)
M1lkM8n  [作成者] 2022年3月2日 17時08分 
no its still part of the vehicle pbo...it had the wrong subcategory tho..fixed for the next update.
C.Ritter 2022年3月2日 9時20分 
I don't know if it will mess with peoples saves or maps, but maybe i'd suggest to move the Jbad_trailerbox into the other trailers folder perhaps? Right now it's on its own in a Misc folder
C.Ritter 2022年3月2日 9時18分 
Ahh right yeah no worries on those then :) Np
M1lkM8n  [作成者] 2022年3月1日 17時19分 
Thanks. C.Ritter. well get those things fixed for the next update. The beds i cant change. That was a copy over from the a2 object and if i center to object now it will mess it up for all terrains that currently use the objects
C.Ritter 2022年3月1日 7時26分 
:))

Jbad_wall_gate - No preview picture
Jbad_Entrance - No preview picture
Jbad_Terrace & Jbad_Terrace_R - Same preview picture despite differences
C.Ritter 2022年2月28日 20時23分 
Hello again :) May have spotted a few more potential errors.

Jbad_Smallwall2 - Seems to be darker than the other walls of same sort. (Recalculate Normals could work)

Jbad_Dead - Geometry not working correctly (Move option not on the model just the pivot point location. (Middle of the object)

Jbad_Bridge_no10n - Seems to be a purple/blue bridge (Normal map as texture) Bridge is green on the Preview picture.

Jbad_bed_twin - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_bed_single - Seems to be off the pivot point. (Not in the middle of the object)

Jbad_trailerbox - No texture on close LODs. (Trailer legs has texture but not the trailer and wheels) or (Recalculate Normals could work)

And then this one popped up No entry 'bin/config.bin/CfgLights.smallfirebarrel' .
M1lkM8n  [作成者] 2022年2月17日 17時24分 
Thanks Ice!
IceBreakr 2022年2月17日 2時03分 
Congrats on the update!
C.Ritter 2022年1月11日 19時38分 
Lmao nice one xD No worries
M1lkM8n  [作成者] 2022年1月11日 17時01分 
@C.ritter thats not a bug its a feature :)

i'll get it fixed for the next update..Thanks for the heads up