XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 2 Jun @ 11:36am

Small tweaks and adjustments

Update: 10 May @ 6:32pm

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Update: 8 May @ 12:19pm

Complications and optimizations

Update: 7 May @ 2:06am

Bug squashing and stufff

Update: 6 May @ 8:40am

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Update: 5 May @ 1:34am

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Update: 3 May @ 1:02pm

Fixed a typo'd value that could cause wildly varying damage when not intended

Update: 3 May @ 12:47pm

fixed a localization mistake

Update: 3 May @ 12:34pm

Small content update

Update: 1 May @ 2:00am

A few more tweaks and optimizations for the Long War experience