XCOM 2
A Requiem For Man: The Requiem Legion
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更新于:6 月 2 日 上午 11:36

Small tweaks and adjustments

更新于:5 月 10 日 下午 6:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

更新于:5 月 8 日 下午 12:19

Complications and optimizations

更新于:5 月 7 日 上午 2:06

Bug squashing and stufff

更新于:5 月 6 日 上午 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

更新于:5 月 5 日 上午 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

更新于:5 月 3 日 下午 1:02

Fixed a typo'd value that could cause wildly varying damage when not intended

更新于:5 月 3 日 下午 12:47

fixed a localization mistake

更新于:5 月 3 日 下午 12:34

Small content update

更新于:5 月 1 日 上午 2:00

A few more tweaks and optimizations for the Long War experience