XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 2 jun om 11:36

Small tweaks and adjustments

Update: 10 mei om 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Update: 8 mei om 12:19

Complications and optimizations

Update: 7 mei om 2:06

Bug squashing and stufff

Update: 6 mei om 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Update: 5 mei om 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Update: 3 mei om 13:02

Fixed a typo'd value that could cause wildly varying damage when not intended

Update: 3 mei om 12:47

fixed a localization mistake

Update: 3 mei om 12:34

Small content update

Update: 1 mei om 2:00

A few more tweaks and optimizations for the Long War experience