XCOM 2
A Requiem For Man: The Requiem Legion
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Opdatering: 2. juni kl. 11:36

Small tweaks and adjustments

Opdatering: 10. maj kl. 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Opdatering: 8. maj kl. 12:19

Complications and optimizations

Opdatering: 7. maj kl. 2:06

Bug squashing and stufff

Opdatering: 6. maj kl. 8:40

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

Opdatering: 5. maj kl. 1:34

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

Opdatering: 3. maj kl. 13:02

Fixed a typo'd value that could cause wildly varying damage when not intended

Opdatering: 3. maj kl. 12:47

fixed a localization mistake

Opdatering: 3. maj kl. 12:34

Small content update

Opdatering: 1. maj kl. 2:00

A few more tweaks and optimizations for the Long War experience