XCOM 2
A Requiem For Man: The Requiem Legion
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更新: 6月2日 @ 11時36分

Small tweaks and adjustments

更新: 5月10日 @ 18時32分

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

更新: 5月8日 @ 12時19分

Complications and optimizations

更新: 5月7日 @ 2時06分

Bug squashing and stufff

更新: 5月6日 @ 8時40分

Fixed a bug that could sometimes cause weird random ADVENT Troopers to spawn where they should not.

更新: 5月5日 @ 1時34分

Moved pod-solving, upgrades, and generation to a more heuristic point-based design that will result in more intelligent difficulty scaling, and drive more organically diverse pod generation. Also enhancing intermod compatability.

更新: 5月3日 @ 13時02分

Fixed a typo'd value that could cause wildly varying damage when not intended

更新: 5月3日 @ 12時47分

fixed a localization mistake

更新: 5月3日 @ 12時34分

Small content update

更新: 5月1日 @ 2時00分

A few more tweaks and optimizations for the Long War experience