Stellaris
Planetary Diversity - Exotic Worlds
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Mis à jour le : 5 mai 2022 à 21h54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Mis à jour le : 27 mars 2022 à 12h03

- Minor bug fixes

Mis à jour le : 23 févr. 2022 à 13h08

- Fixed an issue with Spiritualist factions gaining influence

Mis à jour le : 22 févr. 2022 à 22h53

- Updated to 3.3

Mis à jour le : 2 févr. 2022 à 9h30

- Updated to support new Gaia Worlds

Mis à jour le : 25 nov. 2021 à 19h49

- Fixed an UI issue

Mis à jour le : 24 nov. 2021 à 19h56

- some back end stuff for compatability

Mis à jour le : 22 nov. 2021 à 11h17

- changed a file name for compatability

Mis à jour le : 22 nov. 2021 à 9h21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Mis à jour le : 27 oct. 2021 à 23h15

- Updates to terraforming to match main mod