Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
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Update: 5 mei 2022 om 21:54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Update: 27 mrt 2022 om 12:03

- Minor bug fixes

Update: 23 feb 2022 om 13:08

- Fixed an issue with Spiritualist factions gaining influence

Update: 22 feb 2022 om 22:53

- Updated to 3.3

Update: 2 feb 2022 om 9:30

- Updated to support new Gaia Worlds

Update: 25 nov 2021 om 19:49

- Fixed an UI issue

Update: 24 nov 2021 om 19:56

- some back end stuff for compatability

Update: 22 nov 2021 om 11:17

- changed a file name for compatability

Update: 22 nov 2021 om 9:21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Update: 27 okt 2021 om 23:15

- Updates to terraforming to match main mod