Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
Ergebnisse 41–50 von 96
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Update: 5. Mai 2022 um 21:54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Update: 27. März 2022 um 12:03

- Minor bug fixes

Update: 23. Feb. 2022 um 13:08

- Fixed an issue with Spiritualist factions gaining influence

Update: 22. Feb. 2022 um 22:53

- Updated to 3.3

Update: 2. Feb. 2022 um 9:30

- Updated to support new Gaia Worlds

Update: 25. Nov. 2021 um 19:49

- Fixed an UI issue

Update: 24. Nov. 2021 um 19:56

- some back end stuff for compatability

Update: 22. Nov. 2021 um 11:17

- changed a file name for compatability

Update: 22. Nov. 2021 um 9:21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Update: 27. Okt. 2021 um 23:15

- Updates to terraforming to match main mod