Stellaris
Planetary Diversity - Exotic Worlds
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Actualización: 5 MAY 2022 a las 21:54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Actualización: 27 MAR 2022 a las 12:03

- Minor bug fixes

Actualización: 23 FEB 2022 a las 13:08

- Fixed an issue with Spiritualist factions gaining influence

Actualización: 22 FEB 2022 a las 22:53

- Updated to 3.3

Actualización: 2 FEB 2022 a las 9:30

- Updated to support new Gaia Worlds

Actualización: 25 NOV 2021 a las 19:49

- Fixed an UI issue

Actualización: 24 NOV 2021 a las 19:56

- some back end stuff for compatability

Actualización: 22 NOV 2021 a las 11:17

- changed a file name for compatability

Actualización: 22 NOV 2021 a las 9:21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Actualización: 27 OCT 2021 a las 23:15

- Updates to terraforming to match main mod