Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
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Uppdatering: 5 maj, 2022 @ 21:54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Uppdatering: 27 mar, 2022 @ 12:03

- Minor bug fixes

Uppdatering: 23 feb, 2022 @ 13:08

- Fixed an issue with Spiritualist factions gaining influence

Uppdatering: 22 feb, 2022 @ 22:53

- Updated to 3.3

Uppdatering: 2 feb, 2022 @ 9:30

- Updated to support new Gaia Worlds

Uppdatering: 25 nov, 2021 @ 19:49

- Fixed an UI issue

Uppdatering: 24 nov, 2021 @ 19:56

- some back end stuff for compatability

Uppdatering: 22 nov, 2021 @ 11:17

- changed a file name for compatability

Uppdatering: 22 nov, 2021 @ 9:21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Uppdatering: 27 okt, 2021 @ 23:15

- Updates to terraforming to match main mod