Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
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Update: 6 okt 2021 om 21:24

- All Exotics now gain half Gaia world bonuses but are no longer eligible for the Engineered Enviromenment decision
- Fixed issues with the Acid World Growth Bonuses

Update: 14 sep 2021 om 16:38

- hot fix, see main mod for info

Update: 14 sep 2021 om 9:10

- Updated to 3.1.+

Update: 4 sep 2021 om 1:12

- Updated UI with Fog World

Update: 30 jul 2021 om 19:43

- Exotic Races can now build habitats on Unique Worlds
- Added in terraforming Links for Exotic Worlds Habs to Exotic Worlds
- Removed the Robot requirement for the remove Acid Rain Tech
- All add atmosphere decisions are now tied to owning any pop, not your main race being that atmosphere type
- Turned down Exotic Terraforming Candidates

Update: 30 jun 2021 om 21:38

- Redid the Radiotrophic Terraforming Mechanic
- Added a Tech to unlock Acid Building
- Added Global Flag
- Fixed an issue with Hothouse to sulfur/ammonia terraforming

Update: 20 mei 2021 om 8:30

- All Exotic Arcs now have their own style/skin

Update: 15 apr 2021 om 18:27

- Updated to 3.0+
- Fixed issues with special Terraforming Techs

Update: 2 mrt 2021 om 19:08

Updated with new planets.

Update: 3 jan 2021 om 20:26

- Added Special Terradorming Links for Exotics Worlds
- Frozen > Methane, Toxic > Ammonia / Sulfur, Molten > Ash
- Fixed an issue with Relic Worlds Exotics not getting the atmosphere modifier.
- Fixed some terraforming links for ammonia, acid and sulfur