Stellaris

Stellaris

119 betyg
BPV - More Building Slots - Compatibility
4
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
2.524 MB
22 maj @ 17:47
20 jun @ 12:40
50 ändringsnotiser ( visa )

Abonnera för att ladda ner
BPV - More Building Slots - Compatibility

I 1 samling av 喵小夕 · F_thx
小夕的模组
51 artiklar
Beskrivning
This mod automatically extracts district/zone code from popular mods, enabling compatibility with even more building slots for the vast majority of mods.
本模组可自动从热门模组中提取district/zone代码,让绝大部分模组适配更多建筑槽。

动态兼容模组 Dynamically Compatible Mods:

白名单兼容模组 Whitelisted Mods:
(这些模组没有提供特征,但可无条件加载)
(These mods do not provide identifiers but are compatible without conditions)
  • 仙舟帝国
  • 至高之环 Ascended Salvation
  • Dragon-furry Extended
  • Real Space - New Arcologies
  • (4.0 Update) 40k Nomadic Eldar and Drukhari Raider Origins
  • Umamusume - Stellar Derby
  • The Tasty Expansion Pack
  • Play As Gray
  • StellarisStoryCollection
  • WULAFallenEmpire
  • 天降之物
  • 自动化星球
  • 烛虚星列
  • Shurai Empire - Season 2
  • 翁法罗斯
  • 群星争霸 StellarisCraft
  • 皑因世界旅行
  • 虚空的更多星系开局
  • The Wandering Earth origin
  • 多维扩展
  • 传奇领袖——爱莉希雅
  • Honkai: Star Rail | 崩坏:星穹铁道

暂时无法兼容模组 Temporarily Incompatible Mods:
(这些模组没有提供 scripted_variables 特征,且覆盖原版内容)
(due to lacking scripted_variables identifiers and overriding vanilla content)
  • 毒圣骑士回调
  • 生体荒野优化
  • 40k Age of Indomitus
  • Real Space - Planetary Stations
  • Stellaris StarLabs v4.0
  • ~~Scripted Trigger Undercoat
  • Wiirlak Additional Civics & Origins [4.0]
  • 4 Zone City District [4.0.x]
  • Multi Origins
  • Better Ringworlds Ecumenopoli and Districts
  • Ruling Class: Reborn - Bug Branch Version
  • Industrial Districts Re-Added [4.0]

内置兼容模组 Built-in compatible mods:
(内置兼容,不需要额外兼容)
(These require no additional patches)
90 kommentarer
Aonir 19 jun @ 7:40 
Thanks !

So "SLOT_END", "SLOT1" and "GOVERNMENT" are variables that you define inside your mod?

I assume this poses no issues for people not using BPV?
喵小夕 · F_thx  [skapare] 19 jun @ 5:46 
# /common/zones/your_zone.txt
# before:
max_buildings = 3
# after:
max_buildings = @[ (1-BPV_compatibility_load)*3 + BPV_ZONE_SLOT ]

# before:
max_buildings = 6
# after:
max_buildings = @[ (1-BPV_compatibility_load)*6 + BPV_CITY_SLOT ]

# /common/districts/your_main_city_districts.txt
# → Only for primary city districts
# → Append at district end: (preserve original zone_slots)
inline_script = {
script = districts/BPV_district_slots2
GOVERNMENT = slot_city_government
SLOT1 = slot_city_01
SLOT_END = your_slot_city_02
}
# This script duplicates END specialization until reaching user-requested counts
@Aonir
Aonir 19 jun @ 3:01 
I made a submod for acot that adds zones, and I got asked more than once if it is compatible with your mod. So I set it as my next goal to make to so, any insights you can give me on how to do so?
喵小夕 · F_thx  [skapare] 17 jun @ 5:52 
@冷火飘零
我不知道为什么,白名单工作原理就是原封不动复制他的文件,然后修改槽位数量,不改变加载位置,不改变其他逻辑
冷火飘零 17 jun @ 5:33 
虽然写着白名单兼容爱莉希雅,但是实际同时启用的时候会让永世乐土改造完成后专精变为未选择,并且一点就会直接闪退。原版没问题
alankraskow 15 jun @ 21:54 
@喵小夕 · F_thx thank you for such fast response! Very much appreciated.
喵小夕 · F_thx  [skapare] 15 jun @ 21:52 
@alankraskow A mod that shouldn't override vanilla content used inline_script, causing my warning system to miss it. Now fixed.
alankraskow 15 jun @ 20:28 
spth_generic_ag_living_metal_zone
spth_generic_ag_nanite_zone
spth_generic_ag_zro_zone
spth_generic_ag_drak_matter_zone
spth_generic_ag_living_metal_forge_zone
spth_generic_ag_nanite_forge_zone
spth_generic_ag_zro_research_zone
spth_generic_ag_drak_matter_refine_zone


Got bunch of zones without localisations and icons spawned on top of the list after today's update.
无终太一 14 jun @ 19:03 
此mod会导致环世界无特化区块 小区划变4个
Haerzog 14 jun @ 9:50 
Please edit the mod title to indicate it is obsolete, if it still is